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− | + | In Dwarf Fortress, a '''token''' is a game code tag that adds information, restrictions or behaviour to a [[creature]], object, [[material]], terrain feature or other part of the game. Tokens are visible in the [[RAW]] .txt files, and can often be [[modding|modified]] to create some interesting results - some useful, some not so much. | |
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− | In | ||
− | :* [[Ammo token]]s | + | Examples of tokens include... |
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+ | :* [[Ammo token]]s, used for ammo. | ||
:* [[Armor token]]s define armor. | :* [[Armor token]]s define armor. | ||
− | :* [[Biome token]]s | + | :* [[Biome token]]s are used in creature, entity and plant definitions for placement. |
− | :* [[Building token]]s define buildings. | + | :* [[Building token]]s define buildings, their tiles, hotkeys, and how they block movement. |
− | :* [[Body token]]s determine bodily structure and | + | :* [[Body token]]s determine bodily structure, both ''body templates'' (BODY) and ''body parts'' |
− | :* [[Body detail plan token]] | + | :* [[Body detail plan token]] Like the above but for detail. |
− | :* [[Bodygloss]] | + | :* [[Bodygloss]] change how body parts appear. |
:* [[Creature token]]s determine the properties of creatures. | :* [[Creature token]]s determine the properties of creatures. | ||
− | :* [[Creature variation token]] | + | :* [[Creature variation token]] change the properties of creatures. |
− | + | :* [[Entity token]] defines entities, or [[civilizations]], in entity_*.txt files. | |
− | + | :* [[Item token]]s are used in reactions, creatures and entities to refer to specific items. | |
− | + | :* [[Item definition token]] is used in item definitions in the raws. | |
− | :* [[Entity token]] | + | :* [[Interaction token]] is used by interactions. |
− | + | :* [[Labor token]] define labors. | |
− | :* [[Item token]]s | + | :* [[Language token]] define language. |
− | :* [[Item definition token]] | + | :* [[Material token]]s are the same as item tokens, but for materials. |
− | + | :* [[Material definition token]]s are used to define materials, like item definitions. | |
− | :* [[Interaction token]] | + | :* [[Plant token]]s define what plants are made of, where they grow, what can be made out of them, etc. |
− | :* [[Labor token]] | + | :* [[Profession token]]s are referred to by tilesets and entities for purposes of nobility and the like. |
− | :* [[Language token]] | + | :* [[Position token]]s define positions in entity_*.txt files. |
− | :* [[Material token]]s are | + | :* [[Skill token]]s are referred to by creatures for natural skills and such. |
− | :* [[Material definition token]]s are used to define materials, | + | :* [[Syndrome tokens]] define syndromes. |
− | :* [[ | + | :* [[Tissue definition token]] is used to define tissues. |
− | :* [[ | + | :* [[Tool token]] define tools. They're a lot like weapon tokens. |
− | :* [[Position token]]s define | + | :* [[Trap component token]]s define traps. A bit like weapon tokens. |
− | :* [[Skill token]]s | + | :* [[Weapon token]]s define weapons. They're fairly simple, so it's a good place to start with DF modding. |
− | :* [[Syndrome | ||
− | :* [[Tissue definition token]] | ||
− | :* [[Tool token]] | ||
− | :* [[Trap component token]]s define traps. | ||
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− | :* [[Weapon token]]s define weapons. | ||
:* [[World token]]s are used in custom world generation. | :* [[World token]]s are used in custom world generation. | ||
− | :* [[ | + | :* [[Unit type token]]s are used with various entity tokens, as well as in graphical tilesets. |
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− | Also note [[ | + | Also note [[Reactions]], which are a little more complicated than simple tokens. |
− | = | + | This [http://www.bay12games.com/forum/index.php?board=13.0 forum] is the official DF subforum dedicated to discussions about modding. |
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+ | ---- | ||
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+ | '''See Also:''' | ||
+ | * [[Bodygloss]] | ||
* [[Raw file]] | * [[Raw file]] | ||
* [[Modding]] | * [[Modding]] | ||
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[[category:Modding]] | [[category:Modding]] | ||
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