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− | + | In Dwarf Fortress, a '''token'' is a game code tag that adds information or restrictions to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the [[raw]] .txt files, and can often be [[modding|modified]] to create some interesting results - some useful, some not so much. | |
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− | + | Examples of tokens include... | |
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− | + | :* [[Ammo tokens]] | |
+ | :* [[Armor tokens]] | ||
+ | :* [[Biome tokens]] | ||
+ | :* [[Body tokens]] determine bodily structure, both ''body templates'' (BODY) and ''body parts'' | ||
+ | :* [[Creature tokens]] | ||
+ | :* [[Creature tokens/SPEC HEAT]] | ||
+ | :* [[Entity tokens]] define entities, or [[civilizations]], in entity_*.txt files. | ||
+ | :* [[Item tokens]] | ||
+ | :* [[Item definition tokens]] are used in item definitions in the raws. | ||
+ | :* [[Material tokens]] | ||
+ | :* [[Matgloss tokens]] | ||
+ | :* [[Plant tokens]] | ||
+ | :* [[Profession tokens]] | ||
+ | :* [[Skill tokens]] | ||
+ | :* [[Weapon tokens]] | ||
+ | :* [[World tokens]] | ||
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+ | See Also: | ||
+ | * [[Bodygloss]] | ||
* [[Raw file]] | * [[Raw file]] | ||
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