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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|20:51, 22 July 2017 (UTC)}} |
{{av}} | {{av}} | ||
:''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | :''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | ||
− | [[File:Town_map_43.png|thumb|300px|A map of a well | + | [[File:Town_map_43.png|thumb|300px|A map of a well developed town, exported from legends mode.<br> |
Places of interest:<br> | Places of interest:<br> | ||
− | <span style="color:rgb(110,110,110 | + | <span style="color:rgb(110,110,110)">█</span> Fortifications and central keep<br> |
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<span style="color:rgb(50,50,50)">█</span> Warehouse<br> | <span style="color:rgb(50,50,50)">█</span> Warehouse<br> | ||
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<span style="color:rgb(255,255,32)">█</span> Tavern<br> | <span style="color:rgb(255,255,32)">█</span> Tavern<br> | ||
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<span style="color:rgb(170,120,230)">█</span> Temple<br> | <span style="color:rgb(170,120,230)">█</span> Temple<br> | ||
<span style="color:rgb(255,192,255)">█</span> Library<br> | <span style="color:rgb(255,192,255)">█</span> Library<br> | ||
− | <span style="color:rgb(0 | + | <span style="color:rgb(0,0,255)">█</span> Well]] |
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− | A '''town''' is a large [[site]] founded by [[human]] | + | A '''town''' is a large [[site]] founded and inhabited by [[human]]s and generally other various creatures. Their population and size can be determined by the map symbol representing it; from least to most populous: {{Raw Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}}, and {{Raw Tile|☼|7:1}}. All towns start out from [[hamlet]]s, which immediately form into towns under the right circumstances during worldgen. [[Road]]s link towns between other nearby towns and dwarven [[fortress]]es, as well as sites conquered by humans. |
− | + | [[Adventure mode|Adventurers]] spend much quality time in towns. They can come to trade, speak, or entertain the townspeople and occasionally to slay those who have invited their wrath. [[Tavern]]s in towns are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes [[performance]]s and the occasional drunken brawls. Other people of interest include [[mercenary|mercenaries]], who will gather at taverns and make for great traveling companions. | |
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− | [[Adventure mode|Adventurers]] spend much quality time in towns | ||
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== Keep == | == Keep == | ||
− | At the heart of a town is a walled stronghold | + | At the heart of a town is a walled stronghold held by many soldiers. Inside of the keep can be found a lord/lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here. Below every keep is a [[dungeon]]. |
− | + | == Town proper == | |
+ | [[File:TownSquare2.jpg|thumb|300px|Typical town thoroughfare]] | ||
− | + | Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk along the densely packed houses and shops in narrow streets. Stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include [[tavern]]s and [[temple]]s. [[Library|Libraries]] are very rare. | |
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− | [[ | ||
− | + | Below is a list of different shops and markets found in a town. Most towns do not have every single retail available, and adventurers may have to travel to a different town in order to browse the wares of a distinctive type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops. | |
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− | Below is a list of different shops and markets found in a town. Most towns do not have every single retail | ||
Common shops: | Common shops: | ||
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* {{Raw Tile|Å|0:6:0}} Metal craft shop | * {{Raw Tile|Å|0:6:0}} Metal craft shop | ||
− | In a market | + | In a market one can find: |
* Imported goods | * Imported goods | ||
* Imported food | * Imported food | ||
* Imported clothing | * Imported clothing | ||
− | * | + | * Meat |
− | * Fruit and | + | * Fruit and vegetable |
− | * | + | * Cheese |
* Processed goods | * Processed goods | ||
== Subterranea == | == Subterranea == | ||
− | Below a town are several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once | + | Below a town are several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once and frequently connect and overlap each other. [[Tomb]]s may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a [[quest]], gain reputation, or search for valuable loot. |
− | Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present | + | Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present. Sewers on the other hand can be only found in more developed towns. Knowing whether a sewer is present in a town is identifiable by [[floor grate]]s in the middle of streets. They are accessible via small and elusive entrances above-ground or by diving below nearby waterways. |
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+ | == Criminal organizations == | ||
+ | Most towns have '''criminal organizations''', formed by a collection of outcasts. They are led by a [[boss]]. Criminal organizations can reside in one of the subterranean structures. Their presence underground can be identified by abnormally large hordes of goods. They don't tend to harm anyone even when encountering them in their base, but members will spit and pour out their hatred on you if you are a hearthsperson. Criminal organizations are the targets of certain quests. | ||
== Destroyed or abandoned towns == | == Destroyed or abandoned towns == | ||
:''Further information: [[Ruin]]'' | :''Further information: [[Ruin]]'' | ||
− | [[File:Destroyed.jpg|thumb|center|1000px| | + | [[File:Destroyed.jpg|thumb|center|1000px|Legend's entry about a town being sacked]] |
− | In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk | + | In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk the streets, and may even make the ruins their home, if some supernatural creature or monster haven't made themselves cozy already. |
== Gallery == | == Gallery == | ||
− | <gallery | + | <gallery> |
− | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map | + | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map |
− | File:Spidergroul.jpg|Town on regular travel map | + | File:Spidergroul.jpg|Town on regular travel map |
− | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep | + | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep |
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</gallery> | </gallery> | ||
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{{world}} | {{world}} | ||
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