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Editing User:FJH/fjh frtrss/str olonbekorn

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Mountainhome: Ekirerush, "The Lucid handle"<br \>
 
Mountainhome: Ekirerush, "The Lucid handle"<br \>
 
Settled by: Sibrekbash, "Salveaxes"<br \>
 
Settled by: Sibrekbash, "Salveaxes"<br \>
<br \>
+
<font size="-2">
Original Contents of Wagon:<br \>
+
* Solon Metuldeduk
 +
* Kel Cattenïton
 +
* Olin Mafolisan
 +
* Momuz Sazirasol
 +
* Lorbam Tashemtosid
 +
* Dîshmub Nishkicoth
 +
* èzum Abanïlon<br \>
 +
</font>
 +
Contents of Wagon:<br \>
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable"
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable"
 
  |-style="background:#F2F2F2;text-align:center;" valign="top"
 
  |-style="background:#F2F2F2;text-align:center;" valign="top"
     !style="border:1px #AAA solid;padding:0.2em;width:125px;max-width:125px;"|
+
     !style="border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;"|
 
       <p>Animals</p>
 
       <p>Animals</p>
     !style="border:1px #AAA solid;padding:0.2em;width:25px;max-width:50px;"|
+
     !style="border:1px #AAA solid;padding:0.2em;width:50px;max-width:50px;"|
 
       <p>Anvil</p>
 
       <p>Anvil</p>
 
     !style="border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;"|
 
     !style="border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;"|
Line 35: Line 43:
 
   |-style="background:#FAFAFA;text-align:center;" valign="top"
 
   |-style="background:#FAFAFA;text-align:center;" valign="top"
 
     |<font size="-2">
 
     |<font size="-2">
(1 One-hump Camel)<br>
 
1 Horse<br>
 
 
2 Dog<br>
 
2 Dog<br>
 
2 Kitten</font>
 
2 Kitten</font>
Line 56: Line 62:
 
     |<font size="-2">
 
     |<font size="-2">
 
1 Cage<br>
 
1 Cage<br>
2 Rope</font>
+
1 Rope</font>
 
     |<font size="-2">
 
     |<font size="-2">
 
11 Plump Helmet<br>
 
11 Plump Helmet<br>
Line 68: Line 74:
 
2 Copper Pick</font>
 
2 Copper Pick</font>
 
     |<font size="-2">
 
     |<font size="-2">
??(+3) Wood<br>
 
 
6 Charcoal</font>
 
6 Charcoal</font>
 
   |}
 
   |}
<font size="-3">
 
* Any numbers or entries in parentheses refers to things that are part of the wagon.  By definition, that means "... (+3) Wood" or "(3 Wood)" and "(1 [animal])."
 
</font>
 
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
|-style="background:#F2F2F2;text-align:center;" valign="top"
 
    !style="border:1px #AAA solid;padding:0.2em;width:200px;max-width:200px;"|
 
      <p>Dwarf</p>
 
    !style="border:1px #AAA solid;padding:0.2em;width:125px;max-width:125px;"|
 
      <p>Profession</p>
 
    !style="border:1px #AAA solid;padding:0.2em;width:300px;max-width:300px;"|
 
      <p>Notable Skills</p>
 
    !style="border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;"|
 
      <p>Attributes<br><font size="-3"> Agile:Strong:Tough</font></p>
 
    !style="border:1px #AAA solid;padding:0.2em;width:300px;max-width:300px;"|
 
      <p>Faction</p>
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Abanïlon èzum
 
| Planter
 
| Planter, Brewer
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Cattenïton Kel
 
| Miner
 
| Proficient Miner, Speardwarf
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Mafolisan Olin
 
| Miner
 
| Proficient Miner, Speardwarf
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Metuldeduk Solon
 
| Trader
 
| Appraiser, Judge of Intent, Organizer
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Nishkicoth Dîshmub
 
| Woodworker
 
| Carpentry, Woodcutter
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Sazirasol Momuz
 
| Mason
 
| Mason, Metalsmith, Glassworker
 
| 0 : 0 : 0
 
| [F]
 
|-style="background:#D0D0FF;text-align:left;" valign="top"
 
| Tashemtosid Lorbam
 
| Mechanic
 
| Mechanic
 
| 0 : 0 : 0
 
| [F]
 
|}
 
<font size="-3">
 
* Meta: a <font color="#D0D0FF">D0D0FF</font> background means founder; a <font color="#BEBEBE">BEBEBE</font> background means military; a <font color="#8D38C9">8D38C9</font> background means noble; <font color="#50AA50">50AA50</font> text means wounded; white text on a <font color="#FF0000">FF0000</font> background means dead,
 
* ''Dwarf'' is the name of the individual, in alphabetical order of "+ Family name First name [number]."  A "+" in front of the name means last immigration.  Due to the way odd characters are parsed, non-alphabet characters appear last when sorted in alphabetic order.
 
* ''Profession'' is the major job title of the dwarf.  This includes "Fortress Guard" and "Royal Guard."
 
* ''Notable Skills'' is a short list of up to five most developed or most important skills for the given Dwarf, with their experience level.
 
* ''Attributes'' are a list of all the physical attributes that apply to the Dwarf thus in the listed format. "0 : 0 : 0" denotes all attributes are normal; "5 : 5 : 5" is "Perfectly Agile : Ultra-Mighty : Superdwarvenly Tough."
 
* ''Faction'' is a specific field that has three uses, but is left blank otherwise.  "[F]" is used to denote one of the original seven dwarves; "[N]" is used to indicate a noble; "[M:squad name]" is used to indicate that this dwarf belongs to a given military squad, with a <b>*</b> after the name indicates the leader of the squad.  A "[xth Mayor, y]" is added to ''Faction'' if they are a mayor, where xth is the first time they were elected and y is the total title they served.
 
** This can produce the ''Faction'' name "[F][M:squad name<b>*</b>][xth Mayor, y]."  This is quite long, but bear with it.
 
</font>
 
<br \><br \>
 
  
 
== Year 150 ==
 
== Year 150 ==
Line 155: Line 91:
 
<br \>
 
<br \>
 
The next valley is our destination.  Olon Bekorn is our destination.<br \>
 
The next valley is our destination.  Olon Bekorn is our destination.<br \>
- Solon Metuldeduk, 1 Limestone 150<br \>
+
<br \>- Solon Metuldeduk, 1 Limestone 150
</font>
 
 
 
=== Update 1 ===
 
<font face="Papyrus">
 
We had a strange occurrence immediately upon our arrival.  I went over the survey's team report.  I had to!  I'm the only person with any knowledge of farming.  I need to know soil content and land lay and elevation.  You can imagine my horror at an assignment like this.  The temperature cold, the ground frost-covered, and the plants covered with snow.  They're all terrible conditions for a profession like mine.  Although the team found it difficult to confirm the existence of magma, you can imagine my excitement that the valley site had a brook nearby.  With water we would be able to farm, even without a good topsoil - we have yellow sand.<br \>
 
The report failed to mention one very important detail.<br \>
 
[[File:Olonbekorn_002.jpg|400px|thumb|left|Yeah, this complicates things ...]]
 
The brook is <i>frozen</i>.  Without guaranteed magma, the only thing we could hope for is thaw in Spring or Summer.<br \>
 
I did my best to express my concern for the others but I don't think they adequately understood.  Solon just ordered me to help move things closer to the foothills with the others and, really, that was all I could think to do too.  The stockpile was organized miserably, but I tried to put the meats and Plump Helmets near each other.  For some reason, one barrel was filled with decaying lizards parts - I thought it was the camel that was now chained near our stockpiles - and we near lost one barrel of beer in the movement.  Olin stumbled and dropped it, but it didn't break open.  For a moment, it looked like we might have to rely on insufficient crops and depend on food imports ...
 
<br \>
 
... when the most bizarre thing happened.  With a wave of heat that rolled over the hills and mountains, everything burst alive.
 
[[File:Olonbekorn_003.jpg|800px|thumb|center|CLIMATE!]]
 
There was a noticable pause in everyone. The snow on the trees vanished, the ground became green (grass) and yellow (sand), and, perhaps most bizarrely, there was the loud crash of wet upon wet not unlike a thirsty Dwarven miner lost in his own genius finally stumbling back to civilization.  The ice brook, in a single instant, unfroze and started flowing northward!  The animals scattered from the sound and went in every direction.  I, for one, was amazed, happy, and worried, running my fingers through the thin soil and loose sand.  We had been spared a horrible time growing things by nothing short of a miracle; but, if this miraculous land was so capricious, things could easily and just as quickly flash freeze right back.<br \>
 
<br \>
 
Those of us who hadn't yet started moving again were snapped from our surprise by Dîshmub knocking the wagon apart, and Solon bitterly murmuring "It's still cold."<br \>
 
<br \>
 
I was sent running around to grab all the animals who, unlike the camel, were not tethered in place and put them in one of our cages.  Well, the cats, anyway.  By the time I was done with that, four workshops had already been set up and I was about to start gathering from local flora.  Instead, Momuz pulled me over to the metalsmith area and Lorbam thrust a copper pick into my hands. I--I didn't know how to complain, but we already have two miners; I don't know the first thing about mining!<br \>
 
- èzum Abanïlon, Autumn of Year 150<br \>
 
 
</font>
 
</font>

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