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Editing User:Gammon
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− | == | + | ==Key== |
+ | |||
+ | ====Floodgate==== | ||
+ | <pre> | ||
+ | X FLOOD ALLOW FLOW WHEN ON | ||
+ | </pre> | ||
+ | |||
+ | ====Large Raising Bridge==== | ||
+ | <pre> | ||
+ | [ Start CH.BR. ALLOW DRAIN WHEN ON, ALLOW FLOW WHEN OFF | ||
+ | ] End | ||
+ | </pre> | ||
+ | Note: Channel below the end piece. | ||
+ | |||
+ | ====Small Raising Bridge==== | ||
+ | <pre> | ||
+ | [ BRIDGE ALLOW DRAIN WHEN OFF | ||
+ | </pre> | ||
+ | Note: Channel above piece. | ||
+ | |||
+ | ====Pressure Plate==== | ||
+ | <pre> | ||
+ | P PR.PL. X/X ON | ||
+ | P< ON UNDER MAXIMUM | ||
+ | >P ON OVER MINIMUM | ||
+ | </pre> | ||
+ | |||
+ | ====Channel==== | ||
+ | <pre> | ||
+ | . DRAIN. | ||
+ | </pre> | ||
+ | Note: Also used as a drain bypass to route around objects. | ||
+ | |||
+ | ====Source==== | ||
+ | <pre> | ||
+ | ~ WATER SOURCE. | ||
+ | </pre> | ||
+ | Note: Only depicted in XAND and XOR. | ||
+ | |||
+ | ===Notes=== | ||
− | Water | + | *Water source is above first input piece. |
+ | *-2, -1, 0 Refers to level. | ||
+ | *I is INPUT, O is OUTPUT. Numbered. | ||
− | |||
− | + | ==Gates== | |
====AND==== | ====AND==== | ||
− | + | <pre> | |
− | + | -1 0 | |
− | + | . X I.1 FLOOD | |
− | + | [ . I.1 BRIDGE | |
− | + | . X I.2 FLOOD | |
− | + | [ . I.2 BRIDGE | |
− | + | P O.1 PR.PL. 6/7 | |
− | + | </pre> | |
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====OR==== | ====OR==== | ||
− | + | <pre> | |
− | + | 0 | |
− | + | [ I.1 BRIDGE | |
− | + | ] CH.BR. | |
− | + | [ I.2 BRIDGE | |
− | + | ] CH.BR. | |
− | + | P O.1 PR.PL. 0/5 | |
− | + | </pre> | |
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====NOT, INVERTER==== | ====NOT, INVERTER==== | ||
− | + | <pre> | |
− | + | 0 | |
− | + | [ I.1 BRIDGE | |
− | + | ] CH.BR. | |
− | + | P O.1 PR.PL. 6/7 | |
− | + | </pre> | |
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====NAND==== | ====NAND==== | ||
− | + | <pre> | |
− | + | -1 0 | |
− | + | . X I.1 FLOOD | |
− | + | [ . I.1 BRIDGE | |
− | + | . X I.2 FLOOD | |
− | + | [ . I.2 BRIDGE | |
− | + | P O.1 PR.PL. 0/5 | |
− | + | </pre> | |
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====NOR==== | ====NOR==== | ||
− | + | <pre> | |
− | + | 0 | |
− | + | [ I.1 BRIDGE | |
− | + | ] CH.BR | |
− | + | [ I.2 BRIDGE | |
− | + | ] CH.BR | |
− | + | P O.1 PR.PL. 6/7 | |
− | + | </pre> | |
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− | </ | ||
====XOR==== | ====XOR==== | ||
− | + | <pre> | |
− | + | -2 -1 0 | |
− | + | ~ ~ | |
− | + | . X [ I.2 FLOOD I.1 CH.BR. | |
− | + | [ . ] I.2 BRIDGE | |
− | + | . X [ I.1 FLOOD I.2 CH.BR. | |
− | + | [ . ] I.1 BRIDGE | |
− | + | P O.1 PR.PL. 0/5 | |
− | + | </pre> | |
− | + | ====XAND==== | |
− | + | <pre> | |
− | + | -2 -1 0 | |
− | + | ~ ~ | |
− | + | . X [ I.2 FLOOD I.1 CH.BR. | |
− | + | [ . ] I.2 BRIDGE | |
− | + | . X [ I.1 FLOOD I.2 CH.BR. | |
− | + | [ . ] I.1 BRIDGE | |
− | + | P O.1 PR.PL. 6/7 | |
− | + | </pre> | |
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− | ====XAND==== | ||
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− | </ | ||
Line 414: | Line 131: | ||
====S/R Latch==== | ====S/R Latch==== | ||
− | [[ | + | <pre> |
− | + | 0 0 | |
− | + | [ [ I.S I.R | |
− | + | ] ] | |
+ | [ [ I.Q I.Q | ||
+ | ] ] | ||
+ | <P <P O.Q O.Q | ||
+ | </pre> | ||
Note: Use a Signal Trap when attempting to capture creature plate signals. Hold RESET while system boots. | Note: Use a Signal Trap when attempting to capture creature plate signals. Hold RESET while system boots. | ||
Line 453: | Line 174: | ||
Of concern is what is known as "sloshing": where water can cause effect upon a pressure plate more then once per operation. This can cause chaos in the computer and completely ruin it. Pressure must be kept as high as possible; and drainage faster then the rate which pressure introduces water into the computer. | Of concern is what is known as "sloshing": where water can cause effect upon a pressure plate more then once per operation. This can cause chaos in the computer and completely ruin it. Pressure must be kept as high as possible; and drainage faster then the rate which pressure introduces water into the computer. | ||
− | |||
+ | Fig.1 Reservoir | ||
− | + | A pump can be seen supplying water to the reservoir from a brook. Two doors, seen as XX, determine whether the reservoir may fill. The series X~X~X~X~X~X indicates hatches over the computer components, determining whether the computer is on or off. | |
− | + | EDIT LATER | |
− | |||
− | |||
− | + | Fig.2 Computer Components | |
Here can be seen an S/R Latch: where two NOR gates have their outputs crossed to the others second input. This allows 1 bit to be stored. | Here can be seen an S/R Latch: where two NOR gates have their outputs crossed to the others second input. This allows 1 bit to be stored. | ||
Line 472: | Line 191: | ||
− | + | Fig.3 Drainage | |
Here a pump, %, can be seen removing water from a pit below the S/R Latch. There is ample conduit to bring the water to the brook and pump into it. A waterwheel, gear assembly, and two axles bring power to the pumps. | Here a pump, %, can be seen removing water from a pit below the S/R Latch. There is ample conduit to bring the water to the brook and pump into it. A waterwheel, gear assembly, and two axles bring power to the pumps. | ||
EDIT LATER | EDIT LATER |