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Editing User:GhostDwemer/ChanneledKisses
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"Let's put in a big pool of magma under the hall, if things start getting Gobliny, we can dump 'em in!" suggested Asmel Udimush, the farmer and jeweler of the bunch. This was heartily agreed to, and a trench was dug. Sodel Akilamfol, the mason and architect, took a walk around the valley, thinking about the best way to build the defense. The valley formed a huge square with mountains on three sides, open to the north. After consulting with Ingiz, Sodel decided to wall in the valley and remove the slopes, forming a relatively safe enclosed space. "We'll put in fortifications and a walkway above the wall, to let our marksdwarfs fire at seiges," thought Sodel, "and a tower near the entrance, to fire down at any that make it into the baily. In fact, we'll put in some fortifications on the ground behind the wall, forcing invaders past the tower, and letting marksdwarfs in the baily fire at them the whole way as well. If we make the tower three stories tall, we can have squads train and sleep in it, too. And behind the tower, we'll put in an archery range." | "Let's put in a big pool of magma under the hall, if things start getting Gobliny, we can dump 'em in!" suggested Asmel Udimush, the farmer and jeweler of the bunch. This was heartily agreed to, and a trench was dug. Sodel Akilamfol, the mason and architect, took a walk around the valley, thinking about the best way to build the defense. The valley formed a huge square with mountains on three sides, open to the north. After consulting with Ingiz, Sodel decided to wall in the valley and remove the slopes, forming a relatively safe enclosed space. "We'll put in fortifications and a walkway above the wall, to let our marksdwarfs fire at seiges," thought Sodel, "and a tower near the entrance, to fire down at any that make it into the baily. In fact, we'll put in some fortifications on the ground behind the wall, forcing invaders past the tower, and letting marksdwarfs in the baily fire at them the whole way as well. If we make the tower three stories tall, we can have squads train and sleep in it, too. And behind the tower, we'll put in an archery range." | ||
− | The dwarfs also put in some clever twisting tunnels that appeared to provide a shortcut into the fortress. Invaders would go down the shorter tunnel, through all the traps, | + | The dwarfs also put in some clever twisting tunnels that appeared to provide a shortcut into the fortress. Invaders would go down the shorter tunnel, through all the traps, and triggering a bridge that would throw them backwards down the hall. Then back through the traps and down the longer tunnel, also full of traps, and with the same sort of bridge-a-pault at the end. The magma trap would kill some, and keep the rest out until the militia and guards assembled in the main stairwell. Once in place, the bridge would be extended again, and the invaders let into the meatgrinder. A gate in the outer wall would let them segregate invaders into manageable groups. The tower could also be reached from the main stairwell, and eventually, ballistae would be placed guarding the approaches. |
− | + | (stuff to write: exploratory mining reveals huge iron and coal deposits, first militia set up, marble mining up the mountain, immigrants, first trade with dorfs, big wave of immigrants, trade with elves and humans, expanding militia, breaching the first cavern, first ambush (went well, 1 dead), Amber McWebbyStagasaurus shows up below, we get a mayor, second ambush (not so good, 10 dead including expedition leader and mechanic, next time set alerts/burrows!), We are Bothered by Flies, er, bugs which prevent us getting a barony, which brings us up to where I'm at now, winter 52-52. Third ambush went well, interesting case, two squads plus about six goblin snatchers. We lost only two, killed six, captured eight! The dwarfs invent perpetual motion, and use it to power a waterfall. Our mayor loves copper, and is apparently upset by the shortage of helms 'cause we can't sell 'em anymore. Not that that was the plan anyway. We fill her spacious rooms with copper furnishings. The Guard is formed, and the Captain promptly beats someone to death. For what? Captain meets out justice, crap, did I miss a mandate? No helms, check, make copper crap, double check, why did she beat one of my best furnace operators to death? I freaked out when I saw the 'struck down' message and him outside, I thought he'd been ambushed and put the fort on alert, sent the squads out there, but nothing. So I checked the reports, and then her thoughts. "She took joy in slaughter recently. She has seen death. She beat someone recently." Yikes! Elven traders come, followed by an ambush. I'm seeing a pattern. Are they in cahoots? We lose six, but the newly formed squad of Guards, made up of our best, plus some nice military immigrants who helpfully show up right before we really need them, comport themselves very well. No goblins captured. Twelve killed. My injured keep dying of thirst, evidently, I need a lot more buckets. A human caravan arrives, they don't make it inside quick enough, and solve my ambush problem for me, at the loss of one trader. Hmm, all his goods are just sitting there. Well, okay, they took care of HALF the ambush, good on them, but they left the Goblin Bowmen for me. No one else dead, yet, but one seriously injured. ) | |
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− | stuff to write: exploratory mining reveals huge iron and coal deposits, first militia set up, marble mining up the mountain, immigrants, first trade with dorfs, big wave of immigrants, trade with elves and humans, expanding militia, breaching the first cavern, first ambush (went well, 1 dead), Amber McWebbyStagasaurus shows up below, we get a mayor, second ambush (not so good, 10 dead including expedition leader and mechanic, next time set alerts/burrows!), We are Bothered by Flies, er, bugs which prevent us getting a barony, which brings us up to where I'm at now, winter 52-52. Third ambush went well, interesting case, two squads plus about six goblin snatchers. We lost only two, killed six, captured eight! The dwarfs invent perpetual motion, and use it to power a waterfall. Our mayor loves copper, and is apparently upset by the shortage of helms 'cause we can't sell 'em anymore. Not that that was the plan anyway. We fill her spacious rooms with copper furnishings. The Guard is formed, and the Captain promptly beats someone to death. For what? Captain meets out justice, crap, did I miss a mandate? No helms, check, make copper crap, double check, why did she beat one of my best furnace operators to death? I freaked out when I saw the 'struck down' message and him outside, I thought he'd been ambushed and put the fort on alert, sent the squads out there, but nothing. So I checked the reports, and then her thoughts. "She took joy in slaughter recently. She has seen death. She beat someone recently." Yikes! Elven traders come, followed by an ambush. I'm seeing a pattern. Are they in cahoots? We lose six, but the newly formed squad of Guards, made up of our best, plus some nice military immigrants who helpfully show up right before we really need them, comport themselves very well. No goblins captured. Twelve killed. My injured keep dying of thirst, evidently, I need a lot more buckets. A human caravan arrives, they don't make it inside quick enough, and solve my ambush problem for me, at the loss of one trader. Hmm, all his goods are just sitting there. Well, okay, they took care of HALF the ambush, good on them, but they left the Goblin Bowmen for me. No one else dead, yet, but one seriously injured |