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Editing User:Larix/Minecart Collisions
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==The collision speed cap, applications and exceptions== | ==The collision speed cap, applications and exceptions== | ||
− | The speed cap allows regulating speed/momentum: if the incoming cart pushes an aluminium cart, which then pushes a silver cart, which pushes the actual outgoing cart, momentum will be automatically cut to ~1/4, before taking incoming/outgoing cart weights into account | + | The speed cap allows regulating speed/momentum: if the incoming cart pushes an aluminium cart, which then pushes a silver cart, which pushes the actual outgoing cart, momentum will be automatically cut to ~1/4, before taking incoming/outgoing cart weights into account. |
If two carts collide head-on, there can be an exception to the speed cap: | If two carts collide head-on, there can be an exception to the speed cap: | ||
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*Through collisions, it is possible to reach derail velocity when starting with roller-driven minecarts. I've tested and proven this thoroughly. In fact, i relied on this to determine if a collision had resulted in a speed increase or not. | *Through collisions, it is possible to reach derail velocity when starting with roller-driven minecarts. I've tested and proven this thoroughly. In fact, i relied on this to determine if a collision had resulted in a speed increase or not. | ||
− | *When working with extremely high-speed carts, you can ''exceed the normal speed limit''. | + | *When working with extremely high-speed carts, you can ''exceed the normal speed limit''. Preliminary tests resulted in an output speed of well in excess of 400.000, while the acknowledged limit is 270.000. More rigorous work will be needed to examine what speeds exactly are achievable. The actual velocity reached may be close to 500.000 (that's five tiles per step); and i haven't tried tiered collisions yet. |
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==Build order and minecart collisions== | ==Build order and minecart collisions== |