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This is my corner of magmawiki. | This is my corner of magmawiki. | ||
− | As a | + | As a new player I'm going to list the questions I have a hard time finding the answers to. Hopefully these will help improve the wiki, and when I include the answers, it should also help future new players such as me. |
− | + | I began playing v 0.31.12 and updated as then flurry of bug fixes came to 0.31.16. All questions below are relevant to these (DF2010). | |
− | I | + | I've been playing for a couple weeks so I've already sorted many early issues out. I'll just start with the things which are annoying me right now. |
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== New Player Questions == | == New Player Questions == | ||
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* path finding. the weavers are nuts, trying to "collect webs". they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there. How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)? | * path finding. the weavers are nuts, trying to "collect webs". they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there. How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)? | ||
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− | + | * do I need to avoid walking on my farms? set traffic area to avoid it? | |
* how does one, or can one, clean up the mess of broken ammunition littering the map? {{k|k}} doesn't even show an item there, so i can't declare it refuse and have it (eventually) [[Dwarven_atom_smasher|smashed by a drawbridge]]. | * how does one, or can one, clean up the mess of broken ammunition littering the map? {{k|k}} doesn't even show an item there, so i can't declare it refuse and have it (eventually) [[Dwarven_atom_smasher|smashed by a drawbridge]]. | ||
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* how does one butcher corpses of defeated enemies? or slaughter tame livestock? or auto-tan work? this has been very frustrating, trying to supply the leather to a moody dwarf. after designating a tame animal to be slaughtered, how does one control which butcher's shop will do the job? | * how does one butcher corpses of defeated enemies? or slaughter tame livestock? or auto-tan work? this has been very frustrating, trying to supply the leather to a moody dwarf. after designating a tame animal to be slaughtered, how does one control which butcher's shop will do the job? | ||
** I figured out that corpses and/or body parts must be near a butcher's shop to auto trigger a butcher job. just how near, i don't know. similarly, the skin resulting from butchering must be near a tanner's shop to auto trigger the tan hide job. again, i don't know the max distance. creating a stockpile of "skins" is not helpful, because it can take quite a while for a skin to get stockpiled, and will be ignored by a tanner until then. so.. ''always have a tanner's shop near a butcher's shop''?. that helps, even if i don't have a clear understanding of how to control things. I added a mention of maximum distance to [[Meat industry]], [[Tanner's Shop]] and [[Butcher's shop]]. | ** I figured out that corpses and/or body parts must be near a butcher's shop to auto trigger a butcher job. just how near, i don't know. similarly, the skin resulting from butchering must be near a tanner's shop to auto trigger the tan hide job. again, i don't know the max distance. creating a stockpile of "skins" is not helpful, because it can take quite a while for a skin to get stockpiled, and will be ignored by a tanner until then. so.. ''always have a tanner's shop near a butcher's shop''?. that helps, even if i don't have a clear understanding of how to control things. I added a mention of maximum distance to [[Meat industry]], [[Tanner's Shop]] and [[Butcher's shop]]. | ||
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* a drawbridge of just length 1 doesn't appear to work. when i raise it, dwarves still exit freely?... not sure. | * a drawbridge of just length 1 doesn't appear to work. when i raise it, dwarves still exit freely?... not sure. | ||
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* using magma. what balance of various magma workshops/furnaces are needed? which are needed near each other? any pointers? | * using magma. what balance of various magma workshops/furnaces are needed? which are needed near each other? any pointers? | ||
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== Histories == | == Histories == | ||
− | * [[User:Maunder/Cryptlustrous|Momuzsuvas (Cryptlustrous) | + | * [[User:Maunder/Cryptlustrous|Momuzsuvas]] (Cryptlustrous), established 1052(?) |
− | This is a | + | This is a wonderful map location, excepting the lack of iron, which could be bad. I've got three extensive cave systems already, and I haven't ventured that deep. |
** The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. | ** The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. | ||
** The next cave system begins already at level -12 and continues down to level -16. It contains an opening to a magma pipe, with the pool of magma reaching level -16 (the magma surface is higher than the lower parts of the cave!). I've checked somewhat and haven't found any connection between these cave systems -- there appears to be a single solid layer between them. | ** The next cave system begins already at level -12 and continues down to level -16. It contains an opening to a magma pipe, with the pool of magma reaching level -16 (the magma surface is higher than the lower parts of the cave!). I've checked somewhat and haven't found any connection between these cave systems -- there appears to be a single solid layer between them. | ||
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** The magma pipe continues down and opens to a big magma sea around 33 levels below the valley floor. The magma sea goes down to at least level -37, where it is quite vast. It may be deeper but I haven't confirmed it yet. (hot stone at level -39, though) | ** The magma pipe continues down and opens to a big magma sea around 33 levels below the valley floor. The magma sea goes down to at least level -37, where it is quite vast. It may be deeper but I haven't confirmed it yet. (hot stone at level -39, though) | ||
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