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Editing User:Pathaugen

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* '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC)
 
* '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC)
 
* The closest stone to reloading a stone fall trap is the one '''right under it'''. [[User:Pathaugen|Pathaugen]] 13:47, 11 November 2010 (UTC)
 
  
 
==Favorite Articles==
 
==Favorite Articles==
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* [[DF2010:Maximizing_framerate]]
 
* [[DF2010:Maximizing_framerate]]
 
* [[2010]]
 
* [[2010]]
**[[DF2010:Material_science]]
 
**[[DF2010:Olm_man]]
 
**[[DF2010:Security_design]]
 
**[[DF2010:Item_value]]
 
**[[DF2010:Decoration]]
 
* [[Titans]]
 
  
 
==Tips for Others==
 
==Tips for Others==
 
===Most Important===
 
 
# Only use '''males''' for military. Unless you want tantrum spirals from dead babies (carried into battles) or children tagging along getting ripped in half.
 
## Males are expendable, and females always will have kids trailing behind.
 
# Cage all animals. Build one cage next to your butcher's shop and [a]ssign all animals to it.
 
# Channel around the map (second tile in) to control where the traders come in from (leave a 3 square section where you want). Useful once you get sieges, etc.
 
 
===Other Tips===
 
  
 
* Burrows replaces [o] command to forbid outdoors. Encompass your fortress rooms (no need to connect them) with a burrow, call it 'fortress' or something, and use the [m] page to designate [civ] to the burrow in emergencies.
 
* Burrows replaces [o] command to forbid outdoors. Encompass your fortress rooms (no need to connect them) with a burrow, call it 'fortress' or something, and use the [m] page to designate [civ] to the burrow in emergencies.
 
* Bug on leader promotion (need to wait for trade caravan to leave) select his room as a burrow, send him there when the liason comes and lock the door,
 
* Bug on leader promotion (need to wait for trade caravan to leave) select his room as a burrow, send him there when the liason comes and lock the door,
 
* Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive.
 
* Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive.
* Once you hit cavern, indoor sand tiles will start sprouting trees.. blocking pathing. Plan accordingly with roads of stone overlayed on sandy walkways, etc.
 
* Start creating weapons and armor asap or be destroyed.
 
* Train dwarves in danger rooms - 3x3 rooms with 1 training spear per tile set to a lever that is on [r]epeat.
 
** Don't use whole squads, specialized squads of 2 so they spar in the training room for maximum speed to legendary.
 
** Pull squads that become unhappy.
 
** Every male should be trained, females belong in the kitchen! No seriously..
 
 
==Problems and Solutions==
 
 
* '''Dwarf cancels Store Item: Item inaccessible''' is caused by most likely burrows and the dwarf trying to fetch something outside the burrow.
 

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