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Editing User:Pathaugen
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* '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC) | * '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC) | ||
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==Favorite Articles== | ==Favorite Articles== | ||
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* [[2010]] | * [[2010]] | ||
**[[DF2010:Material_science]] | **[[DF2010:Material_science]] | ||
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* [[Titans]] | * [[Titans]] | ||
==Tips for Others== | ==Tips for Others== | ||
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* Burrows replaces [o] command to forbid outdoors. Encompass your fortress rooms (no need to connect them) with a burrow, call it 'fortress' or something, and use the [m] page to designate [civ] to the burrow in emergencies. | * Burrows replaces [o] command to forbid outdoors. Encompass your fortress rooms (no need to connect them) with a burrow, call it 'fortress' or something, and use the [m] page to designate [civ] to the burrow in emergencies. | ||
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* Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive. | * Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive. | ||
* Once you hit cavern, indoor sand tiles will start sprouting trees.. blocking pathing. Plan accordingly with roads of stone overlayed on sandy walkways, etc. | * Once you hit cavern, indoor sand tiles will start sprouting trees.. blocking pathing. Plan accordingly with roads of stone overlayed on sandy walkways, etc. | ||
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