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Editing User:Resident Mario

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3/24/2013 --- Still waiting on the next version! Come on Toady!
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==Primary industries==
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===Wood industry===
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The [[wood industry]] is concerned with the growth and cutting down of [[tree]]s to yield [[log]]s, which can then be processed into [[furniture]] at a [[carpenter's workshop]] and [[trade good]]s at a [[craftsdwarf's workshop]]. Some wood is absolutely required in any fortress, as it is the only way to build [[bed]]s and the cheapest way to build [[bin]]s; additionally it is required to make [[machine component]] for the transfer of [[power]], [[siege engine]]s, and [[ash]] for [[fuel]]. Altogether the wood industry is a necessity in any fortress, and makes embarking in any biome without trees (or too [[evil|dangerous]] to get them) more [[fun]]. If you want to use wood on a large scale, or keep your woodcutters inside at all times, you will want to establish a [[tree farm]].
  
8/01/2014 --- Made it!
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===Stone industry===
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In most fortresses, the one resource that is near inexhaustible is stone. [[Mining]] out any rock tile produces a [[stone]], which can then be used as input for the [[stone industry]]. The stone industry is much like the wood industry in that it produces low-value furniture (but not beds) and similar objects, as well as rock crafts at a craftsdwarf's workshop. It has a virtually inexhaustible supply of material, making generating wealth with rock crafts a very simple and potentially lucrative option.

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