v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Smoking Gnu

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 73: Line 73:
 
*Draft the miner and a useless dwarf.
 
*Draft the miner and a useless dwarf.
 
*Send them into a small aboveground enclosure.
 
*Send them into a small aboveground enclosure.
*Drop in a stack of food, a barrel of booze and some seeds.
+
*Drop in a stack of food, a barrel of bozze and some seeds.
 
*Have the miner excavate huge amounts of stone while the other dwarf farms and brews.
 
*Have the miner excavate huge amounts of stone while the other dwarf farms and brews.
 
*When they come out, each will be highly skilled if you leave them in long enough.
 
*When they come out, each will be highly skilled if you leave them in long enough.
  
 
Pleeeeeease comment!
 
Pleeeeeease comment!
 
== Nano Fortress ==
 
I know that I've been pretty much dead for the last few months on the wiki, but I'm back now, so the past is immaterial.
 
 
Using a new found program released on the forums, we are now able to make very small starting locations. My map is 40something x 40something squares large. I've successfully managed to survive a year with an onslaught of cougars, wolves, and foxes (who all spawn at the same rate, but much closer). I now have a spiral shaped above ground area with my entrance at the exact center of the map. The 5 squares closest to the edge are unbuildable. I have 2 military dwarves: "Kickass" an axedwarf that has killed four wolves; and "Badass" a former butcher that is now an unskilled crossbowman that does little else then scare animals away from the place where he stands.
 
 
On a level of awesomeness, my broker somehow found himself facing a wolf on top of the walls of the fort. He promptly beat it to death with his bare hands. Wow...
 
 
Ok, new update. Kickass encountered another wolf pack. He managed to take three down before they ripped an arm and a leg off of him. Badass managed to get the before they killed him and now Kickass is in a bed, with no chance of bleeding to death or suffocating. Has a dwarf been recorded of having lost one or more limbs and still living a normal life? I know he won't be able to pursue his career in the military (falling unconscious due to pain isn't good), but can he continue as a woodcutter? He's currently heailing from a magled upper body and right arm, but no organ damage.
 
 
To replace Kickass, I created an "expendable" wrestling squad of useless dwarves. Already there has been  one casualty, a stupid dwarf that didn't stick to the "strenght in numbers" strategy. I replaced him with three migrants (he didn't have any friends, so no harm done).
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)