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Editing User:Sphr/gfx set
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− | + | =Forward= | |
− | + | Some stuff about my gfx sets. | |
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My guidelines in tile pixel art: | My guidelines in tile pixel art: | ||
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If there are suggestions, especially on improving things according to my 3 guidelines (well, number 3 is a little subjective), please add to this page's [[User_talk:Sphr/gfx_set|discussion]]. But please do understand that this work is first and foremost meant for myself, so I may not (and will probably never) be able to accommodate all requests. But if I find feasible ideas that can be streamlined into my own goals, and that I can find time to do it, I will incorporate them. So please do not feel slighted/offended if I reject some ideas. | If there are suggestions, especially on improving things according to my 3 guidelines (well, number 3 is a little subjective), please add to this page's [[User_talk:Sphr/gfx_set|discussion]]. But please do understand that this work is first and foremost meant for myself, so I may not (and will probably never) be able to accommodate all requests. But if I find feasible ideas that can be streamlined into my own goals, and that I can find time to do it, I will incorporate them. So please do not feel slighted/offended if I reject some ideas. | ||
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=Race Sets= | =Race Sets= | ||
− | Similar to other [[ | + | Similar to other [[List of user graphics sets]], and discussion other items at [[Talk:List of user graphics sets]]. |
==Dwarves== | ==Dwarves== | ||
− | ''Version 0. | + | ''Version 0.9'' |
+ | |||
+ | v0.9 is probably as high as the version can be for some time (less minor tweaks) as I have no immediate plans to do the only thing that is left : zombie and skeleton versions of the dwarves, since they aren't really used in the dwarf mode atm. When I muster the motivation to complete it, that will be the complete version v1.0. | ||
Notes: | Notes: | ||
− | + | *in the last column (column 11), Veryinkey's Dystopian Qantas (v0.94) lists them from top down as COUNT, COUNT_CONSORT, BARON, BARON_CONSORT, DUKE, DUKE_CONSORT, KING, KING_CONSORT, which is strange because I thought it would be more natural if it followed an order of increasing rank (but Count is actually higher in rank to Baron). So in my work, I actually swapped position of BARON with COUNT and BARON_CONSORT with COUNT_CONSORT. The text data at the image's page differs from DQ's in this respect as well. But even without changes to text data, it should be fine as there is only one type of baron/count/duke at any point, if most people are like me who can't be bothered to distinguishing such nobles beyond that they are bags of troubles ;) | |
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− | *in the last column (column 11), | ||
*I'm assuming that tile at 9:4 which was previously unreferenced refers to the CAPTAIN_OF_THE_GUARD. This is also recorded in the text data section, which is another area the text data differs from DQ's original. | *I'm assuming that tile at 9:4 which was previously unreferenced refers to the CAPTAIN_OF_THE_GUARD. This is also recorded in the text data section, which is another area the text data differs from DQ's original. | ||
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===16x16 (targeting 1280x400)=== | ===16x16 (targeting 1280x400)=== | ||
For more details and installation instructions, see image page itself (click on image below). | For more details and installation instructions, see image page itself (click on image below). | ||
− | + | [[Image:Sphr_dwarves.png]] | |
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===12x12 (targeting 960x300)=== | ===12x12 (targeting 960x300)=== | ||
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NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian. | NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian. | ||
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For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>. Everything else should be the same. | For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>. Everything else should be the same. | ||
+ | |||
+ | [[Image:Sphr_dwarves_12_12.png]] | ||
===Sample Screenshots=== | ===Sample Screenshots=== | ||
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| align="center" | [[Image:Sphr_sample_dm_drinkingsession.png]] | | align="center" | [[Image:Sphr_sample_dm_drinkingsession.png]] | ||
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|} | |} | ||
==Goblins== | ==Goblins== | ||
− | ''Version 0. | + | ''Version 0.1'' |
Just when I wanted to take a break, the goblins invade... | Just when I wanted to take a break, the goblins invade... | ||
Currently only do enough to handle goblin's invasion + goblin thieves. No ETA on future additions (on need basis). | Currently only do enough to handle goblin's invasion + goblin thieves. No ETA on future additions (on need basis). | ||
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===16x16 (targeting 1280x400)=== | ===16x16 (targeting 1280x400)=== | ||
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{| | {| | ||
|- align="center" | |- align="center" | ||
− | |Standalone | + | |Standalone version |
|Dystopian Qantas v0.94 compatible version | |Dystopian Qantas v0.94 compatible version | ||
|- align="center" | |- align="center" | ||
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|[[Image:Sphr_sample_goblin_invaders4.png]] | |[[Image:Sphr_sample_goblin_invaders4.png]] | ||
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|} | |} | ||
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=Others= | =Others= | ||
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==WIP Creatures== | ==WIP Creatures== | ||
− | + | ===Unicorn Test=== | |
− | + | Not really planning to do animals yet, but there are unicorns on the current map I play... so.... | |
− | === | ||
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{| | {| | ||
|- style="background:lightgrey;" align="center" | |- style="background:lightgrey;" align="center" | ||
− | | | + | | A herd of unicorns moves on, ignoring one of theirs who get snared by a cage-trap. |
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− | |- | + | Lesson: Camouflage among the white sand don't really work against traps, then again, camouflage don't work at all! Well... at least not YET... |
− | | | + | | [[Image:Sphr_sample_unicorn.png]] |
+ | |} | ||
+ | {| | ||
+ | |- | ||
+ | | [[Image:Sphr_tileset_unicorn.png]] || (placeholder); Adult unicorn; Child unicorn | ||
+ | |} | ||
+ | (placeholder is added because some systems uses top-left pixel to denote transparent colour and I used the top-left pixel for the Adult unicorn. Can be removed if Adult unicorn tile is not top-left tile in the actual bmp) | ||
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+ | ===Domestic Animals=== | ||
+ | {| | ||
|- style="background:lightgrey;" align="center" | |- style="background:lightgrey;" align="center" | ||
− | | | + | | Animals meeting in meeting zone. |
− | | [[Image: | + | | [[Image:Sphr_sample_dogs_n_cats.png]] |
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|} | |} | ||
+ | {| | ||
+ | |- | ||
+ | | [[Image:Sphr_animals_domestic.png]] || Row format: Adult; Child; (reserved for Zombie); (reserved for Skeleton); Hunting-trained; War-trained | ||
− | + | Columns (top-down): DOG; CAT; COW; HORSE; MULE; DONKEY | |
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− | + | Sample text data on image's page. | |
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|} | |} |