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Editing User:Squirrelloid/Nodxusta Lide Zuden

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The far blue arrow points to some one-way ramps at the end of the corridor - once you're in, you're in.  The blue arrow marked CNTR is the future center of the town.  Towards us you can see the start of the town church, and the small structures going in near the tavern are going to be houses and workshop areas.
 
The far blue arrow points to some one-way ramps at the end of the corridor - once you're in, you're in.  The blue arrow marked CNTR is the future center of the town.  Towards us you can see the start of the town church, and the small structures going in near the tavern are going to be houses and workshop areas.
  
===Autumn and Winter===
+
===Fall and Winter===
[[Image:SquHumRealRoad.PNG]]
 
 
 
I burn through stone blocks at a frightening rate.  Fortunately, there's all this 'road' that isn't actually a road, so I'm tearing it up to lay a real road, and netting the difference in blocks for other purposes.  Also, i want a fountain in my town center, so i need to be able to drain said fountain, which means the road has to move anyway.
 
 
 
And Autumn brings me my fourth mood...
 
 
 
[[Image:SquHumArt4.PNG|400px]]
 
 
 
On one level, i'm happy to have a legendary glassworker.  On another, wow, what a crappy artifact.  Of course, I need them to start collecting 10 ingredients to have any decent shot at something that was worth the time to create in value, because i have no massively valuable resource like adamantine.  Also, my moods have been a pretty bizarre fraction of my labor pool - where's my masonry mood?
 
 
 
And guess what, more migrants!  That's right, 3 seasons in a row... My town is only worth a few hundred thousand... uh... humanbucks, so what are they so thrilled about?  They are:
 
:Miner (ok, i can use another i suppose...)
 
:Carpenter (ok)
 
:Armorer -siege operator
 
:Glassmaker (#4)
 
:Clothier -mason
 
:Brewer -more mason
 
:Peasant -obvious
 
:Peasant -more obvious
 
:Child (they burn!)
 
 
 
I spend the rest of autumn and all winter on construction.
 
 
 
[[Image:SquHumEnd206Fort.PNG|400px]]
 
 
 
You can see the groundwork for the fountain laid here.  To the right, the church is going up.  The north tower will hold water to power the fountain.  The south tower may also hold water, i need to check and see if something works or not... =)  Lets just say plumbing might get complicated...
 
 
 
[[Image:SquHumEnd206Fort3D.PNG|400px]]
 
 
 
And here it is in 3D.
 
 
 
Winter is again peaceful, with nothing worse than some Rhesus Macaques.  Seriously lame.
 
 
 
Fortress statistics at the end of the year:
 
 
 
[[Image:SquHum206End.PNG|400px]]
 
 
 
==Year 3==
 
===Spring and Summer===
 
Spring brings flowers, elves, and of course, more migrants.  And another useless artifact, via possession no less...
 
 
 
[[Image:SquHumArt5.PNG|400px]]
 
 
 
The elves bring mostly rope reed.  Considering i'm making enough ropereed on my own, this is... highly disappointing.
 
 
 
Migrants:
 
:Dungeon Master - oh good, my priest arrived
 
:Miner -mason (seriously, i have plenty)
 
:Bowyer -mason (a third?!?)
 
:Bowyer -mason (4th...)
 
:Armorer -siege operator (I don't have enough fuel, i swear!)
 
:Weaponsmith -mason (have a legendary one already)
 
:Furnace Operator +blacksmithing?
 
:Jeweler -mason
 
:Jeweler -mason
 
:Planter (win!)
 
:Brewer -mason
 
:Dyer +plant processing (ok, i can use a second one)
 
:Tanner -mason + butcher + keep tanner
 
:Herbalist -mason
 
:Animal Caretaker -mason (animal caretaker? seriously?)
 
:Peasant -mason
 
:Peasant -mechanic (lets do something different!)
 
:Peasant -mason
 
:Peasant -mason
 
:Peasant -mason
 
:Crossbowman (win! Too bad my other military are all legendary now - talk about crappy wrestling/armor/shield/hammer training environment!)
 
 
 
Spring otherwise ends without incident, which brings us to summer.
 
 
 
[[Image:SquHumArt6.PNG|400px]]
 
 
 
Another possession, and another crappy artifact, oh yay.  I'm thrilled.
 
 
 
[[Image:SquHumSum207.PNG|400px]]
 
 
 
And the human merchants arrive, finding my town in the above state. Of course...
 
 
 
[[Image:SquHumSiege1.PNG]]
 
 
 
My first siege arrives just behind them and massacres them all.  Well, catch and massacre the last one of them, which causes the ones that are almost inside to *turn around* and run right back through the orcs... Brilliant...
 
 
 
Anyway, the orcs then promptly get themselves killed against my champions.  My ballista, on the other hand, was totally useless.  (Seriously, legendary siege operator, why can you not fire *straight* down a 3-wide corridor?  Legendarily useless you mean.)
 
 
 
[[Image:SquHum207Fort3D.PNG|400px]]
 
 
 
And construction proceeds unabated, despite the lack of traders.
 
 
 
Oh, and before i forget, more migrants!
 
:Carpenter +mason
 
:Stoneworker
 
:Weaver -mason
 
:Animal Caretaker -mason
 
:Thresher -mason
 
:Brewer -mason
 
:Peasant -mason
 
 
 
===Autumn and Winter===
 

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