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Editing User:Vasiln/minecarts
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Far. At least 30 tiles. At least 79 tiles. | Far. At least 30 tiles. At least 79 tiles. | ||
*'''How many impulse ramps does it take to reach derailing speed?''' | *'''How many impulse ramps does it take to reach derailing speed?''' | ||
− | Having two impulse ramps in three tiles will do it. | + | Having two impulse ramps in three tiles will do it. |
More than one. | More than one. | ||
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*'''Is there a way to build two impulse ramps directly adjacent?''' | *'''Is there a way to build two impulse ramps directly adjacent?''' | ||
− | Not that I can see. Might be some weird things you can do with constructions, but otherwise, ends up making t-junctions. | + | Not that I can see. Might be some weird things you can do with constructions, but otherwise, ends up making t-junctions. |
*'''Can you get impulse by dropping (via hatch) onto a ramp?''' | *'''Can you get impulse by dropping (via hatch) onto a ramp?''' | ||
Yeah, works fine. | Yeah, works fine. | ||
*'''How many impulse ramps do I need to climb one z-level?''' | *'''How many impulse ramps do I need to climb one z-level?''' | ||
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Two does the trick, one isn't enough. | Two does the trick, one isn't enough. | ||
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===Things built on top of an impulse ramp=== | ===Things built on top of an impulse ramp=== | ||
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*Raising bridge, closed (off), based on adjacent tile: keep in mind "closed" here means flat rather than raised. Ditto anyways. | *Raising bridge, closed (off), based on adjacent tile: keep in mind "closed" here means flat rather than raised. Ditto anyways. | ||
− | Oh well, that's the way it goes | + | Oh well, that's the way it goes. |
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