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Editing User talk:0x517A5D
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− | == | + | == Current Build == |
− | + | Interesting setup you've got there. I run something similar, though not completely abusive to game limits. (Leg+5 in everything? comeon! :P) | |
− | + | Got one guy with proficient in everything, while the rest have no skills and are purely haulers and pre-dabbling farmers. | |
− | + | Hauling and farming were the only tasks I decided to free my 'hero' dwarf from, since they're so god-awfully time consuming. | |
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− | + | As for items: A single full suit of steel armor and one of each weapon, with only a handful of bolts, should an errant fire imp come over in the first season. | |
− | + | A couple dozen of each booze and both plump helmet and spawn, with 11 each of the remaining seeds. | |
− | + | Of course the mandatory 1 each of food and whatnot. | |
+ | A hefty stock of giant cave spider thread to jumpstart my trading power (a single shoe will go for no less than 900 I think... initial investment is only 120p each) | ||
+ | A miscellany of assorted bars, wood, ores, and stone to spend the remaining points. | ||
+ | Also took along 3 wardogs for some additional protection and 10 cattle to get a herd going. | ||
− | + | All-in-all I limit myself to 32000 total points, as it's the highest clean number that the signed integer will accept in a once-off edit. | |
+ | Also used adjust start to give me 10 dwarves, and set Max_Pop to only 7, so no immigrants unless I get really short on helpers. | ||
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+ | My guy's got something of a demi-god complex too, as his name is Master, the rest are named Servant, and the world is "Kôr Nòm". | ||
+ | I forget the meaning, but it's god-related. Wish I knew where to get a quick translation :( (I guess I could always fire up a new world and fort...) | ||
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+ | Anyways, saw that you had a very similar idea for a build and thought you might want to hear you're not the only one going for the "God and Servants" route ;) | ||
+ | --[[User:n9103|n9103]] 01:49, 20 Dec 2007 (PST) | ||
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+ | == Search Function == | ||
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+ | It may be helpful to make it clear the search function used in your version-independent code examples is a user-define function and is not associated with the STL search algorithm. I would also recommend posting the source files for search function, or commenting that they are available from the enable magma buildings zip file | ||
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+ | --[[User:Masdus|Masdus]] 22:08, 28 November 2007 (EST) | ||
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+ | :That's a good point about search(). I've just renamed it hexsearch() in my most recent (not yet released) source.<br/>I had started to document the search patterns in a more generic way, but decided that (a) it took me too long to translate, and (b) few of the target audience would be able and willing to retranslate into their own search-like functions. So I just started cutting and pasting patterns out of my source.<br/>As for posing the source to hexsearch(), I think that the target audience can track it down. (If we could host arbitrary files directly on this wiki, I would. I just think it's too big to put into a <code> block.)<br/>—[[User:0x517A5D|0x517A5D]] 16:17, 29 November 2007 (EST) | ||
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== Seekret Projekt == | == Seekret Projekt == | ||
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:::::Not a total loss, though, because I found a bug from looking at this map: the tool is not displaying underground rivers. Easy fix, but I'm not going to do a new beta version just to fix that one. | :::::Not a total loss, though, because I found a bug from looking at this map: the tool is not displaying underground rivers. Easy fix, but I'm not going to do a new beta version just to fix that one. | ||
:::::I also saw some interesting behavior from DF's map sizing. If you choose a 2x2 with that volcano at top left, you get a 2x2. But if you choose a 3x3 with volcano at top left, you get a 5x5 with volcano at middle left. It looks like either the chasm or the cave triggers this, even though the chasm is entirely out of the 3x3 selection, and the cave appears to be built so that it is out of the selection as well. I need to play with this some more.<br/>—[[User:0x517A5D|0x517A5D]] 01:53, 23 December 2007 (EST) | :::::I also saw some interesting behavior from DF's map sizing. If you choose a 2x2 with that volcano at top left, you get a 2x2. But if you choose a 3x3 with volcano at top left, you get a 5x5 with volcano at middle left. It looks like either the chasm or the cave triggers this, even though the chasm is entirely out of the 3x3 selection, and the cave appears to be built so that it is out of the selection as well. I need to play with this some more.<br/>—[[User:0x517A5D|0x517A5D]] 01:53, 23 December 2007 (EST) | ||
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