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Editing User talk:0x517A5D
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− | == | + | == Current Build == |
− | + | Interesting setup you've got there. I run something similar, though not completely abusive to game limits. (Leg+5 in everything? comeon! :P) | |
− | + | Got one guy with proficient in everything, while the rest have no skills and are purely haulers and pre-dabbling farmers. | |
− | + | Hauling and farming were the only tasks I decided to free my 'hero' dwarf from, since they're so god-awfully time consuming. | |
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− | + | As for items: A single full suit of steel armor and one of each weapon, with only a handful of bolts, should an errant fire imp come over in the first season. | |
− | + | A couple dozen of each booze and both plump helmet and spawn, with 11 each of the remaining seeds. | |
− | + | Of course the mandatory 1 each of food and whatnot. | |
+ | A hefty stock of giant cave spider thread to jumpstart my trading power (a single shoe will go for no less than 900 I think... initial investment is only 120p each) | ||
+ | A miscellany of assorted bars, wood, ores, and stone to spend the remaining points. | ||
+ | Also took along 3 wardogs for some additional protection and 10 cattle to get a herd going. | ||
− | + | All-in-all I limit myself to 32000 total points, as it's the highest clean number that the signed integer will accept in a once-off edit. | |
+ | Also used adjust start to give me 10 dwarves, and set Max_Pop to only 7, so no immigrants unless I get really short on helpers. | ||
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+ | My guy's got something of a demi-god complex too, as his name is Master, the rest are named Servant, and the world is "Kôr Nòm" (Master of God). Remembered to look it up when I dabbled with the Regional Prospector ;) | ||
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+ | Anyways, saw that you had a very similar idea for a build and thought you might want to hear you're not the only one going for the "God and Servants" route ;) | ||
+ | --[[User:n9103|n9103]] 01:49, 20 Dec 2007 (PST) | ||
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+ | == Search Function == | ||
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+ | It may be helpful to make it clear the search function used in your version-independent code examples is a user-define function and is not associated with the STL search algorithm. I would also recommend posting the source files for search function, or commenting that they are available from the enable magma buildings zip file | ||
+ | |||
+ | --[[User:Masdus|Masdus]] 22:08, 28 November 2007 (EST) | ||
+ | |||
+ | :That's a good point about search(). I've just renamed it hexsearch() in my most recent (not yet released) source.<br/>I had started to document the search patterns in a more generic way, but decided that (a) it took me too long to translate, and (b) few of the target audience would be able and willing to retranslate into their own search-like functions. So I just started cutting and pasting patterns out of my source.<br/>As for posing the source to hexsearch(), I think that the target audience can track it down. (If we could host arbitrary files directly on this wiki, I would. I just think it's too big to put into a <code> block.)<br/>—[[User:0x517A5D|0x517A5D]] 16:17, 29 November 2007 (EST) | ||
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== Seekret Projekt == | == Seekret Projekt == | ||
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::::I'm wondering if you couldn't create a utility that automatically traverses every single local square and updates the regional map if it finds something...--[[User:Maximus|Maximus]] 02:24, 15 January 2008 (EST) | ::::I'm wondering if you couldn't create a utility that automatically traverses every single local square and updates the regional map if it finds something...--[[User:Maximus|Maximus]] 02:24, 15 January 2008 (EST) | ||
:::::Possibly. What for? —[[User:0x517A5D|0x517A5D]] 04:06, 15 January 2008 (EST) | :::::Possibly. What for? —[[User:0x517A5D|0x517A5D]] 04:06, 15 January 2008 (EST) | ||
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Just wanted to say once again, damn fine job on the Regional Prospector. I've just posted a couple of locations found using it [[Pregenerated_worlds#Smata_Sagus.2C_The_Realms_Of_Dawn|over here]]. --[[User:Janus|Janus]] 21:55, 6 January 2008 (EST) | Just wanted to say once again, damn fine job on the Regional Prospector. I've just posted a couple of locations found using it [[Pregenerated_worlds#Smata_Sagus.2C_The_Realms_Of_Dawn|over here]]. --[[User:Janus|Janus]] 21:55, 6 January 2008 (EST) | ||
− | + | == Reverse questions == | |
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− | + | As you seem to have delved into the UI, do you know where the displayed map coordinates are stored? (not the cursor coordinates) [[User:Bartavelle|Bartavelle]] 07:44, 8 January 2008 (EST) | |
− | + | :Which map? I suspect you're talking about Dwarf Fortress mode post-embark, in the actual gameplay. And my answer is no, I haven't looked for that. As a half-assed guess, look in the block of data (.33g) from 0146963C to 014696BC (near other map data variables), and from 00906294 to 009062B4 (near the mouse-coord-on-map variables).<br/>—[[User:0x517A5D|0x517A5D]] 23:26, 8 January 2008 (EST) |