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Editing User talk:HiEv
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Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc... -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC) | Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc... -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC) | ||
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== Helpful (?) Suggestion == | == Helpful (?) Suggestion == | ||
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:Regarding [http://dwarffortresswiki.org/index.php?title=DF2012%3AGravity&action=historysubmit&diff=172280&oldid=167933 your edit] to [[Gravity]], referring to "the most recent update" violates {{Rule|T}}, since it means the article needs an update as soon as a new version comes out. Also, any changes to gravity likely occurred in v0.34.08, and not v0.34.10, since that was when he added the "Falling objects can collide with critters" change, so that was already incorrect. Also, people have recently been talking about things as small as rat remains caving in dwarves' heads (see {{Bug|5945}}), so that isn't really "nerfing" the damage, since in some cases it's even worse. Your results don't seem to match what I've read in the forums either, so I was unsure if perhaps you simply were extrapolating too much from a small sample size. If you have some science to back up your claims with a large enough sample size (say, 20 tests of each case with no other variables), then I'm sure the community would love to see it. | :Regarding [http://dwarffortresswiki.org/index.php?title=DF2012%3AGravity&action=historysubmit&diff=172280&oldid=167933 your edit] to [[Gravity]], referring to "the most recent update" violates {{Rule|T}}, since it means the article needs an update as soon as a new version comes out. Also, any changes to gravity likely occurred in v0.34.08, and not v0.34.10, since that was when he added the "Falling objects can collide with critters" change, so that was already incorrect. Also, people have recently been talking about things as small as rat remains caving in dwarves' heads (see {{Bug|5945}}), so that isn't really "nerfing" the damage, since in some cases it's even worse. Your results don't seem to match what I've read in the forums either, so I was unsure if perhaps you simply were extrapolating too much from a small sample size. If you have some science to back up your claims with a large enough sample size (say, 20 tests of each case with no other variables), then I'm sure the community would love to see it. | ||
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+ | -Wasn't aware of the stylistic rules. Have corrected that.\\ | ||
+ | -Not sure if the exact version matters, but falling down (not being fallen upon) has certainly become less dangerous since the introduction of minecarts.\\ | ||
+ | -The objects falling on dwarves isn't really germane, I was describing a pit trap. I've actually exploited(?) this by giving my mining dwarves less specific digging designations. I can just drop them a few z levels if they get stranded and know they'll be fine.\\ | ||
+ | -Other people have noticed this same behavior. Science seems to be ongoing. I have replaced my edit and added a link to the thread. <nowiki>~~~~</nowiki>\\ | ||
:Regarding the siege edit, ''thought'' I had just seen a human caravan show up while a siege was going on. However, after going back and checking, the siege ended, and then later that same day the human caravan showed up, while the siegers were still leaving. The wagons in the caravan bypassed my fort because my trade depot was inaccessible, but after opening my fort the merchants without wagons still went to my trade depot. I never claimed that they don't come if the trade depot is blocked off, and the actual message you get is, "''Their wagons have bypassed your inaccessible site.''" Seeing both the caravan and the siegers on the map at the same time is the reason why I ''mistakenly'' thought that caravans could arrive during a siege, however the siege notice was not on the screen when that happened, so technically the siege was over. So, I apologize for that mistake. | :Regarding the siege edit, ''thought'' I had just seen a human caravan show up while a siege was going on. However, after going back and checking, the siege ended, and then later that same day the human caravan showed up, while the siegers were still leaving. The wagons in the caravan bypassed my fort because my trade depot was inaccessible, but after opening my fort the merchants without wagons still went to my trade depot. I never claimed that they don't come if the trade depot is blocked off, and the actual message you get is, "''Their wagons have bypassed your inaccessible site.''" Seeing both the caravan and the siegers on the map at the same time is the reason why I ''mistakenly'' thought that caravans could arrive during a siege, however the siege notice was not on the screen when that happened, so technically the siege was over. So, I apologize for that mistake. | ||
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+ | -Cool thanks. No need to apologize. I'll put that back up if it isn't already. God knows missing out on the dwarven and human caravans (this happened in my last fort one year) really puts you back when all you have is sphalerite and galena. <nowiki>~~~~</nowiki> | ||
:Finally, please do not forget to sign your comments with four tildes <nowiki>("~~~~")</nowiki>. Thanks. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 07:31, 26 May 2012 (UTC) | :Finally, please do not forget to sign your comments with four tildes <nowiki>("~~~~")</nowiki>. Thanks. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 07:31, 26 May 2012 (UTC) | ||
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