v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User talk:Loci
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 57: | Line 57: | ||
== Image Issues == | == Image Issues == | ||
− | |||
− | |||
Should be fixed now. Thanks for the heads up. --[[User:Briess|Briess]] 20:40, 2 April 2013 (UTC) | Should be fixed now. Thanks for the heads up. --[[User:Briess|Briess]] 20:40, 2 April 2013 (UTC) | ||
Line 88: | Line 86: | ||
:: No, I'm not particularly fond of that design (I'm more of an organic development kind of fellow), but I do like to know why things that might have been good yesterday are deleted today, without any apparent reason (even in the changelog). | :: No, I'm not particularly fond of that design (I'm more of an organic development kind of fellow), but I do like to know why things that might have been good yesterday are deleted today, without any apparent reason (even in the changelog). | ||
:: Also, I did read that post fully (it's even in my userpage due to the relevance). I would have to argue that just opening space by mining costs FPS. What does cost is, as I think you mentioned, the increased pathing calculations that results from the open space. That research also came a bit before the current DF2012 according to the [[Release information]] page. This being said, my main concern about that part is that FPS death is a diagonal subject to Exploratory mining and would deserve a section of its own, if enough relevant information is present in the page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 22:33, 6 February 2014 (UTC) | :: Also, I did read that post fully (it's even in my userpage due to the relevance). I would have to argue that just opening space by mining costs FPS. What does cost is, as I think you mentioned, the increased pathing calculations that results from the open space. That research also came a bit before the current DF2012 according to the [[Release information]] page. This being said, my main concern about that part is that FPS death is a diagonal subject to Exploratory mining and would deserve a section of its own, if enough relevant information is present in the page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 22:33, 6 February 2014 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |