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Editing User talk:Maximus

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== For pictures ==
 
== For pictures ==
 
 
I have nothing against your tileset, but rule '''I''' states "'''default''' tileset" and not "'''clear''' tileset". There's the difference. I can be a bitch sometimes, sorry, no offence. --[[User:Dorten|Dorten]] 03:58, 26 November 2008 (EST)
 
I have nothing against your tileset, but rule '''I''' states "'''default''' tileset" and not "'''clear''' tileset". There's the difference. I can be a bitch sometimes, sorry, no offence. --[[User:Dorten|Dorten]] 03:58, 26 November 2008 (EST)
  
 
:If you think the tileset I'm using causes problems, I'll respond to it.  Rules are meaningless unless there's an actual reason to enforce them.  Is there an actual reason in this case?--[[User:Maximus|Maximus]] 04:54, 26 November 2008 (EST)
 
:If you think the tileset I'm using causes problems, I'll respond to it.  Rules are meaningless unless there's an actual reason to enforce them.  Is there an actual reason in this case?--[[User:Maximus|Maximus]] 04:54, 26 November 2008 (EST)
  
::I just suppose, that every rule on community portal has a reason. As I've said: I can be a bitch sometimes. --[[User:Dorten|Dorten]] 06:19, 26 November 2008 (EST)
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::I just suppose, that every rule on community potal has a reason. As I've said: I can be a bitch sometimes. --[[User:Dorten|Dorten]] 06:19, 26 November 2008 (EST)
  
 
:::Apply it for the reason, not just because it's a rule.  For instance, the picture I subsequently added of the tunnel in Local view uses a different character for the tunnel itself than the default tileset.  So I'll change that.  But in the one that started off our little disagreement here, it doesn't change the fact that a tunnel looks like a tunnel.--[[User:Maximus|Maximus]] 12:50, 26 November 2008 (EST)
 
:::Apply it for the reason, not just because it's a rule.  For instance, the picture I subsequently added of the tunnel in Local view uses a different character for the tunnel itself than the default tileset.  So I'll change that.  But in the one that started off our little disagreement here, it doesn't change the fact that a tunnel looks like a tunnel.--[[User:Maximus|Maximus]] 12:50, 26 November 2008 (EST)
 
::::The primary reason for the rule is that we used to use a bunch of tilesets, which often was confusing to newbies. In other words, not using the default tileset makes things ugly to our audience. And your double sized tileset is blurred and is twice the size. It does go against the rule. I've resized [[:Image:Tunnel in local view.png]] for an example. It also looks better now. --[[User:Savok|Savok]] 10:47, 29 November 2008 (EST)
 
 
:::::It's not a double-sized tileset.  [[:Image:Tunnel in local view.png|It ''is'']] the default tileset.
 
:::::I have had a bad day.  I will stop talking about this now.--[[User:Maximus|Maximus]] 18:09, 29 November 2008 (EST)
 
 
::::::Sorry, but it isn't the default tileset. [http://www.dwarffortresswiki.net/images/archive/1/17/20081129154354!Tunnel_in_local_view.png This] is the image that you originally uploaded, which seems to be the default tileset, scaled up by 200% by Windows and made blurry. [http://www.dwarffortresswiki.net/images/1/17/Tunnel_in_local_view.png This] is my edit of your image. It is scaled back to normal, but is still blurry.
 
::::::I do not have a problem with that small level of blurry. I just feel like I ought to note that you are actually using a blurry 24x16 rescale of the default tileset. --[[User:Savok|Savok]] 21:35, 29 November 2008 (EST)
 
  
 
== Gairabad's shameless self-promotion ==
 
== Gairabad's shameless self-promotion ==
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:::All you need to do to force a dwarf to use a specific material is make sure the material is the closest one to the workshop.  Rather than wait for it to get hauled, put the workshop amidst the material and you're set.  This is pretty much what you were doing with the coal scheme you described.--[[User:Maximus|Maximus]] 23:58, 28 November 2008 (EST)
 
:::All you need to do to force a dwarf to use a specific material is make sure the material is the closest one to the workshop.  Rather than wait for it to get hauled, put the workshop amidst the material and you're set.  This is pretty much what you were doing with the coal scheme you described.--[[User:Maximus|Maximus]] 23:58, 28 November 2008 (EST)
 
::::Of course, they'll use whichever material is closest to them, so this requires a lot of micromanaging to prevent them from making floodgates out of only bauxite. Or whatever. --[[User:Savok|Savok]] 10:22, 29 November 2008 (EST)
 
 
::::Good point.  But you still might have problems if you have two mason's workshops right next to each other, and you want one to make mudstone blocks and the other to make a native platinum statue.  So if you're doing open workshops, you might want to interlace workshops that use radically different materials.  Also, I got the idea from the [[workshop]] article, so you might want to edit that.  [[User:Gairabad|Gairabad]] 16:19, 29 November 2008 (EST)
 
 
----
 
 
According to [http://www.dwarffortresswiki.net/index.php/User:GarrieIrons this guy]'s user page, Trapper is moodable.  I'm gonna update the Strange Mood page.  [[User:Gairabad|Gairabad]] 20:40, 14 December 2008 (EST)
 
 
== Pardon? ==
 
 
[...] It's also how Midna formatted ''his'' multi-paragraph comments [...] --Maximus 17:49, 30 October 2008 (EDT)
 
 
Yes, I'm a year late, but I'm a ''she,'' thanks.
 

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