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Editing User talk:Maximus
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::::The primary reason for the rule is that we used to use a bunch of tilesets, which often was confusing to newbies. In other words, not using the default tileset makes things ugly to our audience. And your double sized tileset is blurred and is twice the size. It does go against the rule. I've resized [[:Image:Tunnel in local view.png]] for an example. It also looks better now. --[[User:Savok|Savok]] 10:47, 29 November 2008 (EST) | ::::The primary reason for the rule is that we used to use a bunch of tilesets, which often was confusing to newbies. In other words, not using the default tileset makes things ugly to our audience. And your double sized tileset is blurred and is twice the size. It does go against the rule. I've resized [[:Image:Tunnel in local view.png]] for an example. It also looks better now. --[[User:Savok|Savok]] 10:47, 29 November 2008 (EST) | ||
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== Gairabad's shameless self-promotion == | == Gairabad's shameless self-promotion == | ||
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::::Good point. But you still might have problems if you have two mason's workshops right next to each other, and you want one to make mudstone blocks and the other to make a native platinum statue. So if you're doing open workshops, you might want to interlace workshops that use radically different materials. Also, I got the idea from the [[workshop]] article, so you might want to edit that. [[User:Gairabad|Gairabad]] 16:19, 29 November 2008 (EST) | ::::Good point. But you still might have problems if you have two mason's workshops right next to each other, and you want one to make mudstone blocks and the other to make a native platinum statue. So if you're doing open workshops, you might want to interlace workshops that use radically different materials. Also, I got the idea from the [[workshop]] article, so you might want to edit that. [[User:Gairabad|Gairabad]] 16:19, 29 November 2008 (EST) | ||
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