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Editing User talk:SethCreiyd

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==Special Attributes==
 
==Special Attributes==
 
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely '''incorrect''' - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --[[User:Quietust|Quietust]] 19:18, 21 April 2011 (UTC)
 
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely '''incorrect''' - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --[[User:Quietust|Quietust]] 19:18, 21 April 2011 (UTC)
 
:The numbers were incidental and just there to show the various levels (they should have been replaced by ??'s in the Preview step but I got sidetracked and neglected it).  Sorry for the confusion, and thanks for the info.  I wanted to include those traits on the page in some fashion, but I suck at tables and the new Personality-Trait-Like Characteristics section is much better, so I'll rework them in that manner.  Alcohol Dependence, for example:
 
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! Attribute
 
! Time Since Last Drink
 
! Description
 
! Effect
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=5 | Alcohol Dependence
 
| < 3 months
 
| Needs alcohol to get through the working day.
 
| rowspan=5 | The longer a dependent creature goes without booze, the greater the penalties to their speed become.  See [[Alcohol#Consequences_of_a_Sober_Fortress|Alcohol]] for more information.
 
|-
 
| 3 to 6 months
 
| Needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
 
|-
 
| 6 to 9 months
 
| Needs alcohol to get through the working day and really wants a drink.
 
|-
 
| 9 to 12 months
 
| Needs alcohol to get through the working day and has gone without a drink for far, far too long.
 
|-
 
| > 12 months
 
| Needs alcohol to get through the working day and can't even remember the last time s/he had some.
 
|}
 
 
I seem to recall Dwarves getting the 'scarcity' thought the instant they drink something that isn't booze, and that might trigger the count toward a year, but I haven't yet verified this speculation.
 
:--[[User:SethCreiyd|SethCreiyd]] 00:32, 25 April 2011 (UTC)
 

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