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Editing User talk:Squirrelloid/Optimizing Skills
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[[User:Kwieland|Kwieland]] is awesome, and unfortunately this is a terrible time for me to review the table. I might try go through it quickly, but expect I'll get to it sometime next week. --[[User:Squirrelloid|Squirrelloid]] 22:32, 11 March 2009 (UTC) | [[User:Kwieland|Kwieland]] is awesome, and unfortunately this is a terrible time for me to review the table. I might try go through it quickly, but expect I'll get to it sometime next week. --[[User:Squirrelloid|Squirrelloid]] 22:32, 11 March 2009 (UTC) | ||
:Thanks, I'm new to DF (and wiki's in general) but I enjoy playing when I can. I meant to add something to the * section, where * could mean "Easy IF you have access to large amounts of wood". Otherwise, a carpenter could be really hard to level. In fact, now that I think about it, they don't level very fast in carpenter. <br> For the section under "Mood based skills", why not start with your comment on the [[Starting_builds]] discussion page? I have to admit, though, I just started a fortress with "mood" based skills and it was a very tough start. I haven't finished the second year, but it is starting to go faster. One thing to keep in mind is the fact that starting with a (not mood based) proficient craftsdwarf allows you to get a lot more income quickly so that you can get more dwarfs faster. Whereas, if you get a proficient armorsmith (mood based), you don't really generate (At least I didn't) any wealth using the skill right away. So, there is a tradeoff.--[[User:Kwieland|Kwieland]] 21:13, 13 March 2009 (UTC) | :Thanks, I'm new to DF (and wiki's in general) but I enjoy playing when I can. I meant to add something to the * section, where * could mean "Easy IF you have access to large amounts of wood". Otherwise, a carpenter could be really hard to level. In fact, now that I think about it, they don't level very fast in carpenter. <br> For the section under "Mood based skills", why not start with your comment on the [[Starting_builds]] discussion page? I have to admit, though, I just started a fortress with "mood" based skills and it was a very tough start. I haven't finished the second year, but it is starting to go faster. One thing to keep in mind is the fact that starting with a (not mood based) proficient craftsdwarf allows you to get a lot more income quickly so that you can get more dwarfs faster. Whereas, if you get a proficient armorsmith (mood based), you don't really generate (At least I didn't) any wealth using the skill right away. So, there is a tradeoff.--[[User:Kwieland|Kwieland]] 21:13, 13 March 2009 (UTC) | ||
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