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Editing User talk:The Architect

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''Offer or request help with the Wiki interface here.''
 
''Offer or request help with the Wiki interface here.''
 
*I plan to place templates in the various Discussion pages <s>so that players can easily add games themselves</s> (''done''), among other things.
 
*I plan to place templates in the various Discussion pages <s>so that players can easily add games themselves</s> (''done''), among other things.
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== cages & releasing ==
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  For unknown reason(s), releasing a creature from a built cage (the only kind <br />you can intentionally release them from) requires an accessible empty, unbuilt cage...
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I think you're wrong, and I ''know'' a dealbreaker like this should have been posted for discussion ''before'' editing it into the article. See [[Talk:Cage#releasing_creatures]].  --[[User:Albedo|Albedo]] 01:35, 14 October 2009 (UTC)
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:You are right, the discussion should have been my first step. I was pretty hasty, seeing how utterly incomplete the Cage page was, and failed to follow proper procedure. It's possible that I am misinterpreting the cause of the error, but I had no mods on at the time (including default init.txt), and the situation was exactly as I described it: "Zulban Ashmonkibuk, Engineer cancels Release Large Creature: need empty cage (x46)", which I used the o-menu to ignore until a new cage was completed. Before that, "Ilrod Kolol, Armorer cancels Release Large Creature: need empty cage (x60)", when transferring animals. This specifically happened with animals that had been tamed while in cages and untamed animals, and not animals purchased tame. This could lead back to the root of the newly-tamed and untamed animal trading bug. It seems real, designated "pets", aka purchased creatures, along with embarkation animals and bred animals, are handled separately at some point from creatures caught by cage traps, causing these bugs. I made a serious mistake in not noting that on the discussion page.
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:Confirmation for all of the bugs/caveats added there can be found in a file I have, if you would like it. It was one of my earlier forts, and when I discovered that the Cage page lacked many important bits of information (such as the labor for moving untamed animals by job assignment!) I felt the need to update it. The other major bug, where multiple animals being assigned to a cage at one time are all designated for release immediately, and only designated to be moved to the cage one at a time, does in fact result in exactly the results posted: the creatures are released, and become free, but remain in the stock menu, assign to cage/restraint menu, and u/Creatures menu as long as they live. Forgive me for not using the button modifier for u on this talk page, but I haven't memorized it yet. The resulting errors for performing actions with them are as follows: "Dwarf cancels  Large Creature Caging: Interrupted by Cave Swallowman." (Civilian chasing freed creature and attempting to cage it) "Dwarf Cancels Small Creature Caging: Nothing to cage." (Escaped Vermin)
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:As far as my failure to follow protocol, all I can do is offer an apology and not repeat the mistake. I'm sorry. --[[User:The Architect|The Architect]] 01:58, 14 October 2009 (UTC)
  
 
==Survival Game==
 
==Survival Game==

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