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Editing User talk:ThunderClaw
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:We've already got a couple standard pallete walkthroughs, or at least 1. My thinking behind using the graphical tileset was that since a door looks like a door and land looks like land, it'll be MORE recognizable to people who haven't played the game yet. The idea is to push people into the game as seamlessly as possible. It also shows off the graphical options to people who are hanging up because of the graphics on DF (which I've heard more than once!) | :We've already got a couple standard pallete walkthroughs, or at least 1. My thinking behind using the graphical tileset was that since a door looks like a door and land looks like land, it'll be MORE recognizable to people who haven't played the game yet. The idea is to push people into the game as seamlessly as possible. It also shows off the graphical options to people who are hanging up because of the graphics on DF (which I've heard more than once!) | ||
:Also for some reason Fraps goes absolutely effing berserk when I save DF screens in .png. It's like I took a negative of the screen or something, it's totally incomprehensible. PNG is definitely the superior option for this situation, though, so if I can get it working I'll gladly use that format. --[[User:ThunderClaw|ThunderClaw]] 00:40, 11 November 2008 (EST) | :Also for some reason Fraps goes absolutely effing berserk when I save DF screens in .png. It's like I took a negative of the screen or something, it's totally incomprehensible. PNG is definitely the superior option for this situation, though, so if I can get it working I'll gladly use that format. --[[User:ThunderClaw|ThunderClaw]] 00:40, 11 November 2008 (EST) | ||
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