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Editing Utility:SoundSense/Documentation
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command prompt. Type in "java -version" and press [Enter]. | command prompt. Type in "java -version" and press [Enter]. | ||
− | A few lines starting with [java version "1.7.0_03"] or something similar should | + | A few lines starting with [java version "1.7.0_03"] or something similar should apear. If |
that case is the case, you are good to go. But if you see [java version "1.6.x_xx" or an | that case is the case, you are good to go. But if you see [java version "1.6.x_xx" or an | ||
earlier version (lower number), you will need to download and install the latest java. | earlier version (lower number), you will need to download and install the latest java. | ||
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===Moments of Silence=== | ===Moments of Silence=== | ||
− | + | Occationally, the music in SoundSense will stop for a short period (10, 20, or 30 seconds) | |
before resuming. This is not a bug - it is intentional. This was done to let ears rest a | before resuming. This is not a bug - it is intentional. This was done to let ears rest a | ||
bit between tracks. (Research shows that ears which get a rest have time to recover and | bit between tracks. (Research shows that ears which get a rest have time to recover and | ||
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Adventure Mode kind of works. The battle sounds function quite well because they are | Adventure Mode kind of works. The battle sounds function quite well because they are | ||
mostly the same as those in Fortress Mode. But SoundSense is still a bit lacking in other | mostly the same as those in Fortress Mode. But SoundSense is still a bit lacking in other | ||
− | adventure sounds. The problem is that Adventure Mode does not log many other | + | adventure sounds. The problem is that Adventure Mode does not log many other usefull |
events. For example, encountering a megabeast or a quest mob is resolved in chat, leaving | events. For example, encountering a megabeast or a quest mob is resolved in chat, leaving | ||
no message in the game log to trigger SoundSense. | no message in the game log to trigger SoundSense. | ||
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* ''weight'' - number; This controls the likelihood of a sound being chosen. Default is 100. | * ''weight'' - number; This controls the likelihood of a sound being chosen. Default is 100. | ||
* ''volumeAdjustment'' - number; This can be used to adjust the volume of the sample. The value can range from -40 to +6 decibles and the default is 0. | * ''volumeAdjustment'' - number; This can be used to adjust the volume of the sample. The value can range from -40 to +6 decibles and the default is 0. | ||
− | * ''randomBalance'' - boolean, if set to true will randomply distribute sound | + | * ''randomBalance'' - boolean, if set to true will randomply distribute sound betweem stereo channels. |
* ''balanceAdjustment'' - number, adjusts stereo channel, can range for -1 (full left) to 1 (full right). | * ''balanceAdjustment'' - number, adjusts stereo channel, can range for -1 (full left) to 1 (full right). | ||
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SoundSense supports .wav encoded in the "Windows PCM" format. However, some files with the | SoundSense supports .wav encoded in the "Windows PCM" format. However, some files with the | ||
− | .wav | + | .wav extention are actually encoded in some other proprietary format. A sound format |
conversion utility (such as FormatFactory) could be used to fix them. | conversion utility (such as FormatFactory) could be used to fix them. | ||
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It is rather easy. Locate '''seasons.xml''' in ''soundpack/seasons'' directory. | It is rather easy. Locate '''seasons.xml''' in ''soundpack/seasons'' directory. | ||
− | This file contains definition of two sets of sounds: First, there are four definitions for playing voiced | + | This file contains definition of two sets of sounds: First, there are four definitions for playing voiced anouncements (''<sound logPattern="Spring has arrived!" haltOnMatch="false" playbackThreshhold="3">'') which are not interesting and should be left alone. |
− | Seccond are main | + | Seccond are main defintions of season music which start with ''<sound logPattern="(Spring has arrived!)|(Spring has arrived on the calendar\.)" loop="start" channel="music" playbackThreshhold="0">''. |
You can simply add new ''<soundFile fileName="'''Name of your.mp3'''"/>'' and put it in seasons directory. | You can simply add new ''<soundFile fileName="'''Name of your.mp3'''"/>'' and put it in seasons directory. | ||
[[ru:SoundSense]] | [[ru:SoundSense]] |