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Editing Utility Talk:For Each Tile

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You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. [[User:Orbcontrol|Orbcontrol]] 19:26, 9 September 2009 (UTC)
 
You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. [[User:Orbcontrol|Orbcontrol]] 19:26, 9 September 2009 (UTC)
 
== Feature request ==
 
 
Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations?
 
I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. [[User:Orbcontrol|Orbcontrol]] 19:43, 9 September 2009 (UTC)
 
 
== Bug ==
 
 
In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?
 

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