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Editing Villain
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[[Necromancer]]s may plot to take over the world – up-and-coming necromancers may raid old battlefields or infiltrate cities for corpses to build up their army, but once the necromancer is feeling powerful enough, they usually attack the outlying hamlets of a market town, and if the "snowball" gets big enough, the market town as well, all in the same invasion during a given year. | [[Necromancer]]s may plot to take over the world – up-and-coming necromancers may raid old battlefields or infiltrate cities for corpses to build up their army, but once the necromancer is feeling powerful enough, they usually attack the outlying hamlets of a market town, and if the "snowball" gets big enough, the market town as well, all in the same invasion during a given year. | ||
− | [[ | + | [[Mummies]] store artifacts in tombs, and if worldgen thieves go for them, this can cause disturbances, as in adventure mode. The resulting mummies form a grudge against the thieves, but also generally take up necromantic and villainous ways. |
[[Demon]]s also plot more-or-less openly to start wars and steal things, although their [[agent]]s will still be undercover. Demons associated with the [[sphere]] of death will be able to raise corpses and practice necromancy. | [[Demon]]s also plot more-or-less openly to start wars and steal things, although their [[agent]]s will still be undercover. Demons associated with the [[sphere]] of death will be able to raise corpses and practice necromancy. |