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Editing Villain
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[[File:villain_preview.png|thumb|260px|right|Always plotting. Always scheming. Always manipulating. Always thinking... Always hating.]] | [[File:villain_preview.png|thumb|260px|right|Always plotting. Always scheming. Always manipulating. Always thinking... Always hating.]] | ||
− | '''Villain''' is a catch-all term for all intelligent [[historical figure]]s with nefarious intent, making use of [[intrigue]] to plot more-or-less undercover for a given goal, which may range from rather prosaic (artifact theft, or abstract embezzling) to extremely nefarious (taking over the world with an undead empire). Likewise, the means and NPCs involved may vary accordingly. In the current version, it is not possible for one's adventurer (''or adventuring party'') to become a villain (or ''villainous organization''), though they may attempt to expose them. | + | '''Villain''' is a catch-all term for all intelligent [[historical figure]]s with nefarious intent, making use of [[intrigue]] to plot more-or-less undercover for a given goal, which may range from rather prosaic (artifact theft, or abstract embezzling) to extremely nefarious (taking over the world with an undead empire). Likewise, the means and NPCs involved may vary accordingly. In the current version, it is not possible for one's adventurer (''or adventuring party, more likely'') to become a villain (or ''villainous organization''), though they may attempt to expose them. |
Villains come in various flavors: some of them are a natural fit for villainy, like [[demon]] lords or [[necromancer]]s, while others can be various rulers or position holders, or even regular [[historical figure]]s with appropriate personality traits. Plotters can use their organization and leadership locations, whether that's a [[monastery]], a mercenary compound, or their own castle. | Villains come in various flavors: some of them are a natural fit for villainy, like [[demon]] lords or [[necromancer]]s, while others can be various rulers or position holders, or even regular [[historical figure]]s with appropriate personality traits. Plotters can use their organization and leadership locations, whether that's a [[monastery]], a mercenary compound, or their own castle. |