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Editing War
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− | ==World | + | '''War''' is a state of conflict between two [[civilization]]s. During [[fortress mode]], it's a bottomless pit of [[fun]]. |
− | War is common during [[world gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also happens outside of | + | |
+ | ==World gen== | ||
+ | War is common during [[world-gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also happens outside of world-gen now due to world activation. | ||
− | ==Fortress mode== | + | ==Dwarf Fortress mode== |
− | + | In fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]]. | |
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a [[diplomat]] to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. | The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a [[diplomat]] to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. | ||
− | You can see if you are at war with a civilization on the | + | You can see if you are at war with a civilization on the {{k|c}}ivilization screen. |
Wars may also begin without the player's knowledge or intervention. | Wars may also begin without the player's knowledge or intervention. | ||
− | + | Additionally, if your parent civilization is at war or has recently been at war, [[migrant]]s to your fortress are more likely to have experience in general [[military]] skills and a random [[combat skill]]. {{verify}} | |
− | Not being at war with an already | + | Not being at war with an already hostile civilization such as goblins does not mean you won't get sieges from them. You will always get goblin sieges as long as they are not extinct, but being at war with the goblins does mean that the sieges will begin sooner, and will be bigger. |
===At embark=== | ===At embark=== | ||
− | When [[embark]]ing, one can check to see which races their civilization is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant | + | When [[embark]]ing, one can check to see which races their civilization is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant minor conflict with everyone else, instead of a real war; an open war with them may still break out however. |
===Causes of war=== | ===Causes of war=== | ||
− | The following events will make a civilization unhappy, eventually leading to war | + | The following events will make a civilization unhappy, eventually leading to war: |
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death). | *The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death). | ||
− | *Failing to keep to the harvesting limit | + | *Failing to keep to the harvesting limit the [[elves]] set, if any. |
*Seizing [[caravan]] goods. | *Seizing [[caravan]] goods. | ||
− | *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) | + | *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly). |
− | * | + | *The death of <s>a salesman</s> traders. |
− | * | + | *May be declared "off-screen" during gameplay. |
− | + | {{Translation | |
− | + | | dwarven = alnis | |
− | + | | elvish = athama | |
− | + | | goblin = aslez | |
− | + | | human = ashro | |
− | + | }} | |
− | {{Category| | + | {{Category|World}} |
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