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Editing Worldgen examples
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Latest revision | Your text | ||
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− | {{ | + | {{Migrated_article}} |
− | {{ | + | {{quality|unrated}}{{av}} |
− | {{av}} | ||
<!-- | <!-- | ||
− | + | please use the following template to add new world examples | |
== Title == | == Title == | ||
Line 13: | Line 12: | ||
--> | --> | ||
− | This article contains, in no particular order, parameter sets for use with [[ | + | This article contains, in no particular order, parameter sets for use with [[Advanced world generation]]. You may find one of them useful if you are trying to create worlds with specific types of features. |
− | + | =Using Examples= | |
− | To use a worldgen example, open '' | + | To use a worldgen example, open ''data/init/world_gen.txt'' with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}. |
− | + | =Posting Examples= | |
The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation). | The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation). | ||
Line 25: | Line 24: | ||
#Load the world up in Legends mode. | #Load the world up in Legends mode. | ||
#Hit {{K|p}} to "export map/gen info." | #Hit {{K|p}} to "export map/gen info." | ||
− | #Look for a file called ''regionX-world_gen_param.txt'' in your main | + | #Look for a file called ''regionX-world_gen_param.txt'' in your main dwarf fortress folder |
##Open it in a text editor (notepad is good) | ##Open it in a text editor (notepad is good) | ||
##Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text | ##Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text | ||
#Optional: convert the ''world_map-regionX-XXX--XXXXX.bmp'' to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well. | #Optional: convert the ''world_map-regionX-XXX--XXXXX.bmp'' to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well. | ||
− | + | =Worlds= | |
− | + | == The Delightful Prairie == | |
[[File:the-delightful-prairie.png|thumb|400px|right]] | [[File:the-delightful-prairie.png|thumb|400px|right]] | ||
Line 136: | Line 135: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Badlands == | |
This example world is filled with badlands. It has one dwarven civ, and one goblin civ. | This example world is filled with badlands. It has one dwarven civ, and one goblin civ. | ||
In a typical embark, there will be no surface trees, at all. This was accomplished by having rainfall set to zero minimum and zero maximum. | In a typical embark, there will be no surface trees, at all. This was accomplished by having rainfall set to zero minimum and zero maximum. | ||
− | |||
<pre> | <pre> | ||
Created in DF v0.34.11. | Created in DF v0.34.11. | ||
Line 234: | Line 232: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Swamp == | |
− | |||
This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization. | This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization. | ||
− | |||
<pre> | <pre> | ||
[WORLD_GEN] | [WORLD_GEN] | ||
Line 330: | Line 326: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Ice Age == | |
− | |||
− | |||
This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization. | This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization. | ||
− | |||
<pre> | <pre> | ||
Created in DF v0.34.11. | Created in DF v0.34.11. | ||
+ | |||
[WORLD_GEN] | [WORLD_GEN] | ||
[TITLE:ICE_AGE] | [TITLE:ICE_AGE] | ||
Line 428: | Line 422: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Large Biome Evil == | |
− | |||
This world is filled with nothing but large evil biomes. This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil. Again, one goblin civilization and one dwarven civilization. | This world is filled with nothing but large evil biomes. This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil. Again, one goblin civilization and one dwarven civilization. | ||
<pre> | <pre> | ||
Line 525: | Line 518: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Large Biome Good == | |
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain. This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land. | This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain. This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land. | ||
<pre> | <pre> | ||
Line 621: | Line 614: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Room for everyone == | |
− | This world has a biome for every race, and one civlization of each, including | + | This world has a biome for every race, and one civlization of each, including goblin, dwarves, elves, and humans. |
<pre> | <pre> | ||
Created in DF v0.34.11. | Created in DF v0.34.11. | ||
Line 717: | Line 710: | ||
[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
− | + | == Many Civilizations == | |
− | |||
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs. This world has over 53,000 goblins! | This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs. This world has over 53,000 goblins! | ||
<pre> | <pre> | ||
Line 815: | Line 807: | ||
</pre> | </pre> | ||
− | + | == Human Necromancers == | |
This world is filled with human necromancers, and over 40 towers would be typically generated. Due to the nature of Necromancer discovery, the exact number isn't always predictable. Dwarves, Humans, and 75,000 goblins. | This world is filled with human necromancers, and over 40 towers would be typically generated. Due to the nature of Necromancer discovery, the exact number isn't always predictable. Dwarves, Humans, and 75,000 goblins. | ||
<pre> | <pre> | ||
Line 912: | Line 904: | ||
</pre> | </pre> | ||
− | + | == Monster Island == | |
Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject. | Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject. | ||
Line 1,007: | Line 999: | ||
</pre> | </pre> | ||
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