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Editing v0.31:Activity zone
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Only tiles '''adjacent''' to water qualify as usable water sources - thus, if you want to place a single-tile zone, place the zone onto a ground tile next to the water, not over the water itself. | Only tiles '''adjacent''' to water qualify as usable water sources - thus, if you want to place a single-tile zone, place the zone onto a ground tile next to the water, not over the water itself. | ||
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== Fishing == | == Fishing == | ||
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Garbage dumps: | Garbage dumps: | ||
:* Only accept items that have been marked for dumping. | :* Only accept items that have been marked for dumping. | ||
− | :* Require | + | :* Require dwarfs to have [[refuse hauling]] [[labor]] enabled. |
::* Are subject to refuse orders (''{{k|o}}: Set Orders and Options -> {{k|r}}: Refuse Orders''). Most notably, dwarves will not dump items that are outside unless you allow them to ({{k|o}}->{{k|r}}->{{k|o}}). | ::* Are subject to refuse orders (''{{k|o}}: Set Orders and Options -> {{k|r}}: Refuse Orders''). Most notably, dwarves will not dump items that are outside unless you allow them to ({{k|o}}->{{k|r}}->{{k|o}}). | ||
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:Notes | :Notes | ||
* Garbage dumps are great space savers because they can hold an infinite number of items on one tile. If the dump is designated inside a workshop, the workshop will not become cluttered. | * Garbage dumps are great space savers because they can hold an infinite number of items on one tile. If the dump is designated inside a workshop, the workshop will not become cluttered. | ||
− | * It may be a good idea, to set a garbage dump in a stone workshop, then fill it with nearby stones. Reclaim them {{k|d}}{{k|b}}{{k|c}}, but make sure, that your | + | * It may be a good idea, to set a garbage dump in a stone workshop, then fill it with nearby stones. Reclaim them {{k|d}}{{k|b}}{{k|c}}, but make sure, that your dwarfs will not haul them into a far stone stockpile. |
* However, if you put a garbage dump inside a magma workshop with the intent of dumping ores there, make sure the zone does not overlap any open pits of magma you may have carelessly left around, or as per the intended behavior, items will be dumped into the magma. | * However, if you put a garbage dump inside a magma workshop with the intent of dumping ores there, make sure the zone does not overlap any open pits of magma you may have carelessly left around, or as per the intended behavior, items will be dumped into the magma. | ||
* If you designate an area {{k|d}}{{k|b}}{{k|d}} to dump, everything in that area will be dumped starting with the deepest item. This means, if you have a food stockpile, with a barrel, inside some bags with dwarven flour, then both the barrel, bag, and flour will be designated for dump, and the order will be: flour (you will lose any milled plant / liquid if hauled from the container), bag, barrel. | * If you designate an area {{k|d}}{{k|b}}{{k|d}} to dump, everything in that area will be dumped starting with the deepest item. This means, if you have a food stockpile, with a barrel, inside some bags with dwarven flour, then both the barrel, bag, and flour will be designated for dump, and the order will be: flour (you will lose any milled plant / liquid if hauled from the container), bag, barrel. | ||
− | * If you want to quickly sort out a stockpile (make several plant specific ones instead of one plant stockpile), dump your barrels (one by one {{k|k}}{{k|d}}), and all your barrels are inside the garbage dump, you can area dump it {{k|d}}{{k|b}}{{k|d}} making your | + | * If you want to quickly sort out a stockpile (make several plant specific ones instead of one plant stockpile), dump your barrels (one by one {{k|k}}{{k|d}}), and all your barrels are inside the garbage dump, you can area dump it {{k|d}}{{k|b}}{{k|d}} making your dwarfs to run much less. (Technically they should just stay still, and unload the contents). After you have finished (and redesignated your new plant specific stockpiles), claim your plants and barrels {{k|d}}{{k|b}}{{k|c}}. |
− | * If you designate items for dumping, but forget to mark an active garbage dump, your | + | * If you designate items for dumping, but forget to mark an active garbage dump, your dwarfs will continue hauling / using the item, until an active garbage dump is marked. |
== Pen/[[Pasture]] == | == Pen/[[Pasture]] == | ||
:shortcut {{k|n}} | :shortcut {{k|n}} | ||
− | A pen or a pasture is used to contain tame animals. Once one is created, animals must be assigned to it individually by pressing {{k|N}} from the zone information screen. Dwarves will drag the assigned animals to the pen or pasture automatically. As of version .31.19, many domestic animals will become hungry and starve if not assigned to a pasture with [[grass]] or fungus (note that the assigned creatures can eat all of the grass in a pen/pasture and then starve). Any tame creature with the "grazer" token in the raws should be assigned to a pasture. This includes pigs, mules, cows, goats, horses, yaks, unicorns etc. Animals will not typically wander out of their assigned pasture even if it is not walled in, however an exposed pasture may lead to premature slaughter at the hands of invaders. Since pets can be assigned to pen/pastures and a zone can be created under a [[dwarven atom smasher]], this is one of the easiest ways to prevent [[ | + | A pen or a pasture is used to contain tame animals. Once one is created, animals must be assigned to it individually by pressing {{k|N}} from the zone information screen. Dwarves will drag the assigned animals to the pen or pasture automatically. As of version .31.19, many domestic animals will become hungry and starve if not assigned to a pasture with [[Main:grass|grass]] or fungus (note that the assigned creatures can eat all of the grass in a pen/pasture and then starve). Any tame creature with the "grazer" token in the raws should be assigned to a pasture. This includes pigs, mules, cows, goats, horses, yaks, unicorns etc. Animals will not typically wander out of their assigned pasture even if it is not walled in, however an exposed pasture may lead to premature slaughter at the hands of invaders. Since pets can be assigned to pen/pastures and a zone can be created under a [[Main:dwarven atom smasher|dwarven atom smasher]], this is one of the easiest ways to prevent [[Main:Catsplosion|catsplosions]]. |
== Pit/Pond == | == Pit/Pond == | ||
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:shortcut {{k|c}} | :shortcut {{k|c}} | ||
− | Clay collection zones are important in the [[ceramic industry]]. | + | Clay collection zones are important in the [[Main:ceramic industry|ceramics industry]]. |
== Meeting Area == | == Meeting Area == | ||
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When a dwarf becomes sick or [[wound]]ed, he will be carried to a [[bed]] in a hospital zone by a dwarf with the Recovering Wounded labor set, assuming such a bed is available; otherwise, he may be carried to a bed in a [[barracks]] or [[dormitory]], or to an unassigned bed. If an injured dwarf is resting in a bed outside a hospital zone, he will remain there even if hospital beds become available. Deconstructing the sick dwarf's bed may cause him to be move to a hospital bed, although it is possible for doctors to treat patients who are resting outside of a hospital zone, so long as adequate supplies are available. | When a dwarf becomes sick or [[wound]]ed, he will be carried to a [[bed]] in a hospital zone by a dwarf with the Recovering Wounded labor set, assuming such a bed is available; otherwise, he may be carried to a bed in a [[barracks]] or [[dormitory]], or to an unassigned bed. If an injured dwarf is resting in a bed outside a hospital zone, he will remain there even if hospital beds become available. Deconstructing the sick dwarf's bed may cause him to be move to a hospital bed, although it is possible for doctors to treat patients who are resting outside of a hospital zone, so long as adequate supplies are available. | ||
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