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Editing v0.31:Archery target
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− | {{ | + | {{av}} |
+ | {{buggy}} | ||
+ | {{Building|name=Archery target|key=A | ||
|construction= | |construction= | ||
− | * | + | 1 of |
+ | * {{L|Block}} | ||
+ | * {{L|Stone}} | ||
+ | * {{L|Wood}} | ||
|construction_job= | |construction_job= | ||
− | * | + | * {{L|Architecture}} |
1 of | 1 of | ||
− | * | + | * {{L|Masonry}} |
− | * | + | * {{L|Carpentry}} |
− | * | + | * {{L|Metalcrafting}} |
|purpose= | |purpose= | ||
* Make Archery range | * Make Archery range | ||
− | }}{{ | + | }} |
+ | {{Quality|Exceptional|20:57, 9 June 2010 (UTC)}} | ||
− | '''Archery targets''' are used to create Archery Ranges, which are used to train | + | '''Archery targets''' are used to create Archery Ranges, which are used to train {{L|Soldier#Marksdwarves|Marksdwarves}}. They can be built from {{L|wood}}, which requires {{L|carpentry}}; {{L|stone}} or {{L|glass|glass blocks}}, which requires {{L|masonry}}; or {{L|metal}}, which requires {{L|metalcrafting}}. They can also be built from {{L|block|blocks}} made from the above materials. |
==Making an Archery Range== | ==Making an Archery Range== | ||
To make an Archery Range, | To make an Archery Range, | ||
− | + | #{{k|q}}uery the constructed archery target and make a {{k|r}}oom | |
− | #{{k|q}}uery | + | #Set the size with {{k|+}}/{{k|-}} |
− | #Set the size with {{k|+}}/{{k|-}} | ||
#Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} | #Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} | ||
− | #Assign the range to the desired | + | #Assign the range to the desired {{L|squads}}. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a {{L|barracks}}. |
− | The | + | The {{L|room}} can then be used by {{L|schedule|training}} dwarves to train ranged {{L|weapon}} {{L|skills}}. Since {{L|bolts}} are being used up by this training, it is a good idea to {{L|equipment|set}} the dwarves to only use {{L|bone}} or {{L|wood|wooden}} bolts when training. |
− | |||
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==Notes== | ==Notes== | ||
*The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target. | *The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target. | ||
− | *If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the | + | *If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarfs will constantly be pathing to bolts, shooting one, and pathing again. Stacks are preferred to optimize the time they are actually shooting. |
*Experience is granted per shot, not per target hit. | *Experience is granted per shot, not per target hit. | ||
− | *Only one | + | *Only one dwarf can use an archery target at a time. |
− | * | + | *There are also 'archery' demonstrations. |
− | + | ||
+ | ==Bugs== | ||
+ | '''As of {{version|0.31.11}} Archery targets are functional. In order to conduct archery practice a dwarf in a squad must have a ranged weapon equipped, their squad must have ammunition [m][f] assigned, there must be bolts/arrows accessible, and the archery target must be constructed, a valid shooting orientation chosen, and the squad set to [t]rain. Do note that it is not possible to assign quivers explicitly. However, having equipment preference set to "Partial Match" do encourage them to pick up a quiver along with the assigned crossbow.''' | ||
{{buildings}} | {{buildings}} |