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Editing v0.31:Attack types
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{{Quality|Fine|08:49, 12 June 2010 (UTC)}} | {{Quality|Fine|08:49, 12 June 2010 (UTC)}} | ||
{{av}} | {{av}} | ||
− | With the exception of some | + | With the exception of some {{L|syndrome|breath weapons}}, all {{L|weapon}}s have an attack type. There are two attack types: blunt and edged. |
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==Blunt weapons== | ==Blunt weapons== | ||
Examples of blunt weapons include hammers, maces, and melee attacks with crossbows. | Examples of blunt weapons include hammers, maces, and melee attacks with crossbows. | ||
− | Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. This can lead to disappointment when using blunt weapons made from | + | Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. This can lead to disappointment when using blunt weapons made from {{L|adamantine|awesome materials}}. They are not designed to kill, but to incapacitate, and they do that very well. |
==Edged weapons== | ==Edged weapons== | ||
− | Examples of edged weapons include heavy bladed weapons where the focus of the swing is generally distributed across a | + | Examples of edged weapons include heavy bladed weapons where the focus of the swing is generally distributed across a large, sharp area as opposed to a bladed point, which would be a piercing weapon. Bladed weapons include axes, swords, and even whips. The surface area is smaller than a blunt weapon but larger than a piercing weapon. |
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− | + | Bladed weapons do significant amounts of tissue damage and may sever limbs or heads, especially of smaller, weaker creatures. Against large creatures they cut gashes in the surface tissue, causing bleeding and pain but generally not doing a lot of organ damage, unless the strike is to the head, of course. |