v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Attribute
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | ||
− | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as | + | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]]. |
+ | |||
+ | Attributes can be viewed for individual dwarfs by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | ||
− | |||
==Body Attributes== | ==Body Attributes== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Strength=== | ===Strength=== | ||
− | Alters the damage done in melee | + | Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility). |
− | + | * unbelievably strong | |
− | + | * mighty | |
− | + | * very strong | |
− | + | * strong | |
− | + | * weak | |
− | + | * very weak | |
− | + | * unquestionably weak | |
− | + | * unfathomably weak | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Agility=== | ===Agility=== | ||
− | This attribute | + | This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take. |
− | + | * amazingly agile | |
− | + | * extremely agile | |
− | + | * very agile | |
− | + | * agile | |
− | + | * clumsy | |
− | + | * quite clumsy | |
− | + | * totally clumsy | |
− | + | * abysmally clumsy | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Toughness=== | ===Toughness=== | ||
Reduces physical damage. | Reduces physical damage. | ||
− | + | * basically unbreakable | |
− | + | * incredibly tough | |
− | + | * quite durable | |
− | + | * tough | |
− | + | * flimsy | |
− | + | * very flimsy | |
− | + | * remarkably flimsy | |
− | + | * shockingly fragile | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Endurance=== | ===Endurance=== | ||
Reduces the rate at which dwarves become exhausted. | Reduces the rate at which dwarves become exhausted. | ||
− | + | * absolutely inexhaustible | |
− | + | * indefatigable | |
− | + | * very slow to tire | |
− | + | * slow to tire | |
− | + | * quick to tire | |
− | + | * very quick to tire | |
− | + | * extremely quick to tire | |
− | + | * truly quick to tire | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Disease Resistance=== | |
− | + | Reduces the risk of disease. | |
− | === | ||
− | |||
− | + | * virtually never sick | |
− | + | * almost never sick | |
− | + | * very rarely sick | |
− | + | * rarely sick | |
− | + | * susceptible to disease | |
− | + | * quite susceptible to disease | |
− | + | * really susceptible to disease | |
− | + | * stunningly susceptible to disease | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Recuperation=== | |
− | === | + | Increases the rate of wound healing. |
− | |||
− | + | * possessed of amazing recuperative powers | |
− | + | * incredibly quick to heal | |
− | + | * quite quick to heal | |
− | + | * quick to heal | |
− | + | * slow to heal | |
− | + | * very slow to heal | |
− | + | * really slow to heal | |
− | + | * shockingly slow to heal | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Soul Attributes== | ==Soul Attributes== | ||
− | |||
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | ||
− | With respect to skills: most of these attributes only | + | With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies. |
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | ||
− | |||
− | |||
− | |||
===Analytical Ability=== | ===Analytical Ability=== | ||
− | + | *awesome intellectual powers | |
− | + | *great analytical abilities | |
− | + | *a sharp intellect | |
− | + | *a good intellect | |
− | + | *poor analytical abilities | |
− | + | *very bad analytical abilities | |
− | + | *a lousy intellect | |
− | + | *a stunning lack of analytical ability | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Memory=== | |
− | === | + | *an astonishing memory |
− | + | *an amazing memory | |
− | + | *a great memory | |
− | + | *a good memory | |
− | + | ||
+ | *an iffy memory | ||
+ | *a poor memory | ||
+ | *a really bad memory | ||
+ | *little memory to speak of | ||
+ | |||
+ | ===Creativity=== | ||
+ | *a boundless creative imagination | ||
+ | *great creativity | ||
+ | *very good creativity | ||
+ | *good creativity | ||
− | + | *meager creativity | |
− | + | *poor creativity | |
− | + | *lousy creativity | |
− | + | *next to no creative talent | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Intuition=== | |
− | + | *uncanny intuition | |
− | === | + | *great intuition |
− | + | *very good intuition | |
+ | *good intuition | ||
− | + | *bad intuition | |
− | + | *very bad intuition | |
− | + | *lousy intuition | |
− | + | *horrible intuition | |
− | + | ===Focus=== | |
− | + | *unbreakable focus | |
− | + | *a great ability to focus | |
− | + | *very good focus | |
− | + | *the ability to focus | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *poor focus | |
− | + | *quite poor focus | |
− | + | *really poor focus | |
− | + | *the absolute inability to focus | |
− | |||
− | |||
− | + | ===Willpower=== | |
− | + | Willpower directly resists exertion/pain effects | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *an unbreakable will | |
− | + | *an iron will | |
− | + | *a lot of willpower | |
− | + | *willpower | |
− | |||
− | |||
− | |||
− | + | *little willpower | |
− | + | *a large deficit of willpower | |
− | + | *next to no willpower | |
− | + | *absolutely no willpower | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Patience=== | ===Patience=== | ||
− | Some non-skill tasks are affected by Patience | + | Some non-skill tasks are affected by Patience |
− | |||
− | |||
− | |||
− | |||
− | + | *absolutely boundless patience | |
− | + | *a deep well of patience | |
− | + | *a great deal of patience | |
− | + | *a sum of patience | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *a shortage of patience | |
− | + | *little patience | |
− | + | *very little patience | |
+ | *no patience at all | ||
− | + | ===Spatial Sense=== | |
− | + | *a stunning feel for spatial relationships | |
− | + | *an amazing spatial sense | |
− | + | *a great feel for the surrounding space | |
+ | *a good spatial sense | ||
− | + | *a questionable spatial sense | |
− | + | *poor spatial senses | |
− | + | *an atrocious spatial sense | |
− | + | *no sense for spatial relationships | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Kinesthetic Sense=== | |
+ | Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense | ||
− | + | *an astounding feel for the position of own body | |
− | + | *a great kinesthetic sense | |
− | + | *a very good sense of the position of own body | |
− | + | *a good kinesthetic sense | |
− | |||
− | + | *a meager kinesthetic sense | |
− | + | *a poor kinesthetic sense | |
− | + | *a very clumsy kinesthetic sense | |
− | + | *an unbelievably atrocious sense of the position of own body | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Linguistic Ability=== | |
− | + | *an astonishing ability with languages and words | |
− | === | + | *a great affinity for language |
− | + | *a natural inclination toward language | |
− | + | *a way with words | |
− | |||
− | |||
− | + | *a little difficulty with words | |
− | + | *little linguistic ability | |
− | + | *very little linguistic ability | |
− | + | *difficulty with words and language | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Musicality=== | ===Musicality=== | ||
− | This attribute doesn't affect any skills as of version .31. | + | ''This attribute doesn't affect any skills as of version .31.11'' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *an astonishing knack for music | |
− | + | *a great musical sense | |
− | + | *a natural ability with music | |
− | + | *a feel for music | |
− | + | *an iffy sense for music | |
− | + | *little natural inclination toward music | |
− | + | *next to no natural musical ability | |
− | + | *absolutely no feel for music at all | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Empathy=== | ===Empathy=== | ||
− | + | *an absolutely remarkable sense of others' emotions | |
− | + | *a great sense of empathy | |
− | + | *a very good sense of empathy | |
− | + | *an ability to read emotions fairly well | |
− | + | *poor empathy | |
− | + | *a very bad sense of empathy | |
− | + | *next to no empathy | |
− | + | *the utter inability to judge others' emotions | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Social Awareness=== | ===Social Awareness=== | ||
− | + | *a shockingly profound feel for social relationships | |
− | + | *a great feel for social relationships | |
− | + | *a very good feel for social relationships | |
− | + | *a good feel for social relationships | |
+ | |||
+ | *a meager ability with social relationships | ||
+ | *a poor ability to manage or understand social relationships | ||
+ | *a lack of understanding of social relationships | ||
+ | *an absolute inability to understand social relationships | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Skills By Soul Attribute === | === Skills By Soul Attribute === | ||
{{SkillsBySoulAttribute}} | {{SkillsBySoulAttribute}} | ||
− | |||
− | |||
− | |||
− | + | === Skills and associated attributes === | |
− | + | ||
+ | I gathered data on what attributes are trained by various skills. I assume, without evidence, that the same skills use [i]some[/i] of the attributes that they train (i.e. high agility improves chance of dodging). Game version 31.18. | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | -Spatial Sense and Kinesthetic Sense are almost everywhere | ||
+ | |||
+ | -Nothing trains Disease Resistance, Recuperation, or Musicality | ||
+ | |||
+ | -Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up. | ||
+ | |||
+ | -knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks | ||
+ | |||
+ | -Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp | ||
+ | |||
+ | -Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute | ||
+ | -Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills | ||
+ | |||
+ | |||
+ | Military/Adventure skills | ||
− | + | axe | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | sword | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | dagger | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | mace | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | hammer | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | spear | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | crossbow | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | shield (shield user) | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | armor (armor user) | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * kinesthetic sense | ||
− | + | dodging | |
− | + | * agility | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | pike | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | whip | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | bow | |
− | + | * agility | |
− | + | * focus | |
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | blowgun | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | throw | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | sneak (ambusher) | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | crutch_walk | |
− | + | * agility | |
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | swimming | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | situational_awareness (observer) | |
− | + | * focus | |
+ | * intuition | ||
+ | * spatial sense | ||
− | + | melee_combat (fighter) | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | ranged_combat (archer) | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | wrestling | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | bite | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | grasp_strike (punch/strike) | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | stance_strike (kick) | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | misc_weapon (inc. shield bash) | |
− | + | * strength | |
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | knapping | |
− | + | * strength | |
+ | * agility | ||
+ | * analytical ability | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | |||
− | |||
− | |||
− | |||
− | + | Labor skills | |
− | |||
− | |||
− | |||
− | + | mining | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | woodcutting | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | carpentry | |
− | + | * strength | |
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | detailstone (engraver) | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | masonry | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | animaltrain | |
− | + | * agility | |
+ | * toughness | ||
+ | * endurance | ||
+ | * intuition | ||
+ | * patience | ||
+ | * empathy | ||
− | + | animalcare | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * memory | ||
+ | * empathy | ||
− | + | dissect_fish | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | dissect_vermin (animal dissection) | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | processfish (fish cleaner) | |
− | + | * agility | |
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | butcher | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | trapping | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
− | + | tanner | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | weaving | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | brewing | |
− | + | * strength | |
+ | * agility | ||
+ | * kinesthetic sense | ||
− | + | clothesmaking | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | milling | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | processplants (thresher) | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | cheesemaking | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * kinesthetic sense | ||
+ | |||
+ | milk | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
+ | |||
+ | cook | ||
+ | * agility | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * kinesthetic sense | ||
+ | |||
+ | plant (farmer) | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
+ | |||
+ | herbalism (plant gathering) | ||
+ | * agility | ||
+ | * memory | ||
+ | * kinesthetic sense | ||
+ | |||
+ | fish | ||
+ | * strength | ||
+ | * agility | ||
+ | * focus | ||
+ | * patience | ||
+ | * kinesthetic sense | ||
+ | |||
+ | smelt (furnace operator) | ||
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * kinesthetic sense | ||
+ | |||
+ | extract_strand | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * kinesthetic sense | ||
+ | |||
+ | forge_weapon | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | forge_armor | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | forge_furniture | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | cutgem | ||
+ | * agility | ||
+ | * analytical ability | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | encrustgem | ||
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | woodcraft | ||
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | stonecraft | ||
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | metalcraft | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | glassmaker | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | leatherwork | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | bonecarve | ||
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | siegecraft (siege engineer) | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | |||
+ | siegeoperate | ||
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * focus | ||
+ | * spatial sense | ||
+ | |||
+ | bowyer (makes crossbows) | ||
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | mechanics | ||
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | |||
+ | designbuilding (architect) | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | |||
+ | dress_wounds | ||
+ | * agility | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | * empathy | ||
− | + | diagnose | |
− | + | * analytical ability | |
− | + | * intuition | |
− | + | * memory | |
− | * | ||
− | * | ||
− | * | ||
− | + | surgery | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | set_bone | |
+ | * strength | ||
+ | * agility | ||
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | suture | |
+ | * agility | ||
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | wood_burning | |
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | lye_making | |
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | soap_making | |
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | potash_making | |
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | dyer | |
+ | * strength | ||
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | operate_pump | |
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * kinesthetic sense | ||
− | |||
− | |||
− | + | * social awareness/Admin/Misc skills | |
− | |||
− | + | persuasion | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | negotiation | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | judging_intent | |
+ | * intuition | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | appraisal (trader) | |
+ | * analytical ability | ||
+ | * intuition | ||
+ | * memory | ||
− | + | organization | |
+ | * analytical ability | ||
+ | * creativity | ||
+ | * social awareness | ||
− | + | record_keeping | |
+ | * analytical ability | ||
+ | * focus | ||
+ | * memory | ||
− | + | lying | |
+ | * creativity | ||
+ | * linguistic ability | ||
+ | * social awareness | ||
− | + | intimidation | |
+ | * agility | ||
+ | * linguistic ability | ||
+ | * kinesthetic sense | ||
− | + | conversation | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | comedy | |
+ | * agility | ||
+ | * creativity | ||
+ | * linguistic ability | ||
+ | * kinesthetic sense | ||
− | + | flattery | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | console | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | pacify | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | knowledge_acquisition (student) | |
+ | * analytical ability | ||
+ | * focus | ||
+ | * memory | ||
− | + | leadership | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | + | teaching | |
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
− | |||
− | |||
− | + | Unimplemented skills | |
− | |||
− | + | military_tactics | |
+ | * analytical ability | ||
+ | * creativity | ||
+ | * intuition | ||
− | + | magic_nature (druid) | |
+ | * agility | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * focus | ||
+ | * willpower | ||
+ | * empathy | ||
− | + | tracking | |
+ | * analytical ability | ||
+ | * focus | ||
+ | * spatial sense | ||
− | + | concentration | |
+ | * focus | ||
+ | * willpower | ||
+ | * patience | ||
− | + | discipline | |
+ | * focus | ||
+ | * willpower | ||
− | + | writing | |
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
− | + | prose | |
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
− | + | poetry | |
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
− | + | reading | |
+ | * focus | ||
+ | * memory | ||
+ | * linguistic ability | ||
− | + | speaking | |
+ | * linguistic ability | ||
− | + | coordination | |
+ | * agility | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | balance | |
− | + | * strength | |
+ | * agility | ||
+ | * kinesthetic sense | ||
− | + | alchemy | |
− | + | * agility | |
− | + | * analytical ability | |
− | + | * creativity | |
− | + | * intuition | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |