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Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | ||
− | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as | + | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]]. |
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+ | Attributes can be viewed for individual dwarfs by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | ||
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==Body Attributes== | ==Body Attributes== | ||
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===Strength=== | ===Strength=== | ||
− | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. | + | Alters the damage done in melee(increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility) due to better carrying capacity. |
− | + | * unbelievably strong | |
− | + | * mighty | |
− | + | * very strong | |
− | + | * strong | |
− | + | * weak | |
− | + | * very weak | |
− | + | * unquestionably weak | |
− | + | * unfathomably weak | |
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===Agility=== | ===Agility=== | ||
− | This attribute | + | This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take. |
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− | + | * amazingly agile | |
− | + | * extremely agile | |
− | + | * very agile | |
− | + | * agile | |
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− | + | * clumsy | |
− | + | * quite clumsy | |
+ | * totally clumsy | ||
+ | * abysmally clumsy | ||
===Toughness=== | ===Toughness=== | ||
Reduces physical damage. | Reduces physical damage. | ||
− | + | * basically unbreakable | |
− | + | * incredibly tough | |
− | + | * quite durable | |
− | + | * tough | |
− | + | * flimsy | |
− | + | * very flimsy | |
− | + | * remarkably flimsy | |
− | + | * shockingly fragile | |
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===Endurance=== | ===Endurance=== | ||
Reduces the rate at which dwarves become exhausted. | Reduces the rate at which dwarves become exhausted. | ||
− | + | * absolutely inexhaustible | |
− | + | * indefatigable | |
− | + | * very slow to tire | |
− | + | * slow to tire | |
− | + | * quick to tire | |
− | + | * very quick to tire | |
− | + | * extremely quick to tire | |
− | + | * truly quick to tire | |
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− | + | ===Disease Resistance=== | |
− | + | Reduces the risk of disease. | |
− | === | ||
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− | + | * virtually never sick | |
− | + | * almost never sick | |
− | + | * very rarely sick | |
− | + | * rarely sick | |
− | + | * susceptible to disease | |
− | + | * quite susceptible to disease | |
− | + | * really susceptible to disease | |
− | + | * stunningly susceptible to disease | |
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− | + | ===Recuperation=== | |
− | === | + | Increases the rate of wound healing. |
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− | + | * possessed of amazing recuperative powers | |
− | + | * incredibly quick to heal | |
− | + | * quite quick to heal | |
− | + | * quick to heal | |
− | + | * slow to heal | |
− | + | * very slow to heal | |
− | + | * really slow to heal | |
− | + | * shockingly slow to heal | |
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==Soul Attributes== | ==Soul Attributes== | ||
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From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | ||
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At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | ||
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===Analytical Ability=== | ===Analytical Ability=== | ||
− | + | *awesome intellectual powers | |
− | + | *great analytical abilities | |
− | + | *a sharp intellect | |
− | + | *a good intellect | |
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+ | *poor analytical abilities | ||
+ | *very bad analytical abilities | ||
+ | *a lousy intellect | ||
+ | *a stunning lack of analytical ability | ||
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+ | ===Memory=== | ||
+ | *an astonishing memory | ||
+ | *an amazing memory | ||
+ | *a great memory | ||
+ | *a good memory | ||
− | + | *an iffy memory | |
− | + | *a poor memory | |
− | + | *a really bad memory | |
− | + | *little memory to speak of | |
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− | + | ===Creativity=== | |
− | === | + | *a boundless creative imagination |
− | + | *great creativity | |
− | + | *very good creativity | |
− | + | *good creativity | |
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− | + | *meager creativity | |
− | + | *poor creativity | |
− | + | *lousy creativity | |
− | + | *next to no creative talent | |
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− | + | ===Intuition=== | |
− | + | *uncanny intuition | |
− | === | + | *great intuition |
− | + | *very good intuition | |
+ | *good intuition | ||
− | + | *bad intuition | |
− | + | *very bad intuition | |
− | + | *lousy intuition | |
− | + | *horrible intuition | |
− | + | ===Focus=== | |
− | + | *unbreakable focus | |
− | + | *a great ability to focus | |
− | + | *very good focus | |
− | + | *the ability to focus | |
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− | + | *poor focus | |
− | + | *quite poor focus | |
− | + | *really poor focus | |
− | + | *the absolute inability to focus | |
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− | + | ===Willpower=== | |
− | + | Willpower directly resists exertion/pain effects | |
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− | + | *an unbreakable will | |
− | + | *an iron will | |
− | + | *a lot of willpower | |
− | + | *willpower | |
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− | + | *little willpower | |
− | + | *a large deficit of willpower | |
− | + | *next to no willpower | |
− | + | *absolutely no willpower | |
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===Patience=== | ===Patience=== | ||
− | Some non-skill tasks are affected by Patience | + | Some non-skill tasks are affected by Patience |
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− | + | *absolutely boundless patience | |
− | + | *a deep well of patience | |
− | + | *a great deal of patience | |
− | + | *a sum of patience | |
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− | + | *a shortage of patience | |
− | + | *little patience | |
− | + | *very little patience | |
+ | *no patience at all | ||
− | + | ===Spatial Sense=== | |
− | + | *a stunning feel for spatial relationships | |
− | + | *an amazing spatial sense | |
− | + | *a great feel for the surrounding space | |
+ | *a good spatial sense | ||
− | + | *a questionable spatial sense | |
− | + | *poor spatial senses | |
− | + | *an atrocious spatial sense | |
− | + | *no sense for spatial relationships | |
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− | + | ===Kinesthetic Sense=== | |
+ | Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense | ||
− | + | *an astounding feel for the position of own body | |
− | + | *a great kinesthetic sense | |
− | + | *a very good sense of the position of own body | |
− | + | *a good kinesthetic sense | |
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− | + | *a meager kinesthetic sense | |
− | + | *a poor kinesthetic sense | |
− | + | *a very clumsy kinesthetic sense | |
− | + | *an unbelievably atrocious sense of the position of own body | |
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− | + | ===Linguistic Ability=== | |
− | + | *an astonishing ability with languages and words | |
− | === | + | *a great affinity for language |
− | + | *a natural inclination toward language | |
− | + | *a way with words | |
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− | + | *a little difficulty with words | |
− | + | *little linguistic ability | |
− | + | *very little linguistic ability | |
− | + | *difficulty with words and language | |
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===Musicality=== | ===Musicality=== | ||
− | This attribute doesn't affect any skills as of version .31. | + | ''This attribute doesn't affect any skills as of version .31.11'' |
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− | + | *an astonishing knack for music | |
− | + | *a great musical sense | |
− | + | *a natural ability with music | |
− | + | *a feel for music | |
− | + | *an iffy sense for music | |
− | + | *little natural inclination toward music | |
− | + | *next to no natural musical ability | |
− | + | *absolutely no feel for music at all | |
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===Empathy=== | ===Empathy=== | ||
− | + | *an absolutely remarkable sense of others' emotions | |
− | + | *a great sense of empathy | |
− | + | *a very good sense of empathy | |
− | + | *an ability to read emotions fairly well | |
− | + | *poor empathy | |
− | + | *a very bad sense of empathy | |
− | + | *next to no empathy | |
− | + | *the utter inability to judge others' emotions | |
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===Social Awareness=== | ===Social Awareness=== | ||
− | + | *a shockingly profound feel for social relationships | |
− | + | *a great feel for social relationships | |
− | + | *a very good feel for social relationships | |
− | + | *a good feel for social relationships | |
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+ | *a meager ability with social relationships | ||
+ | *a poor ability to manage or understand social relationships | ||
+ | *a lack of understanding of social relationships | ||
+ | *an absolute inability to understand social relationships | ||
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=== Skills By Soul Attribute === | === Skills By Soul Attribute === | ||
{{SkillsBySoulAttribute}} | {{SkillsBySoulAttribute}} | ||
− | == Skills | + | == Skills and associated attributes == |
− | + | ||
− | + | I gathered data on what attributes are trained by various skills. I assume, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18. | |
+ | |||
+ | Notes: | ||
+ | |||
+ | *Spatial Sense and Kinesthetic Sense are almost everywhere | ||
+ | *Nothing trains Disease Resistance, Recuperation, or Musicality | ||
+ | *Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up. | ||
+ | *knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks | ||
+ | *Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp | ||
+ | *Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute | ||
+ | *Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills | ||
+ | |||
+ | ===Military/Adventure skills=== | ||
+ | |||
+ | Melee weapon skills, including axe, sword, dagger, mace, hammer, spear, pike and whip | ||
+ | * strength | ||
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | Other fighting skills, including throw, shield (shield user), misc_weapon (inc. shield bash), melee_combat (fighter), grasp_strike (punch/strike), stance_strike (kick) | ||
+ | * strength | ||
+ | * agility | ||
+ | * toughness | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | Ranged combat skills, including crossbow, bow, blowgun, sneak (ambusher) and ranged_combat (archer) | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | armor (armor user) | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * kinesthetic sense | ||
− | + | dodging | |
− | + | * agility | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | crutch_walk | |
− | + | * agility | |
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | swimming | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | situational_awareness (observer) | |
− | + | * focus | |
+ | * intuition | ||
+ | * spatial sense | ||
− | + | wrestling | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | bite | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | knapping | |
− | + | * strength | |
+ | * agility | ||
+ | * analytical ability | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | ===Labor skills=== | |
− | |||
− | + | mining | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | woodcutting | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | carpentry | |
− | + | * strength | |
+ | * agility | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | detailstone (engraver) | |
− | + | * agility | |
− | + | * creativity | |
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | masonry | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | animaltrain | |
− | + | * agility | |
+ | * toughness | ||
+ | * endurance | ||
+ | * intuition | ||
+ | * patience | ||
+ | * empathy | ||
− | + | animalcare | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * memory | ||
+ | * empathy | ||
− | + | dissect_fish | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | dissect_vermin (animal dissection) | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | processfish (fish cleaner) | |
− | + | * agility | |
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | butcher | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | trapping | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
− | + | tanner | |
− | + | * agility | |
+ | * kinesthetic sense | ||
− | + | weaving | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | brewing | |
− | + | * strength | |
+ | * agility | ||
+ | * kinesthetic sense | ||
− | + | clothesmaking | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | milling | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | processplants (thresher) | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | cheesemaking | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * kinesthetic sense | ||
− | + | milk | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | cook | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * creativity | ||
+ | * kinesthetic sense | ||
− | + | plant (farmer) | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | herbalism (plant gathering) | |
− | + | * agility | |
+ | * memory | ||
+ | * kinesthetic sense | ||
− | + | fish | |
− | + | * strength | |
+ | * agility | ||
+ | * focus | ||
+ | * patience | ||
+ | * kinesthetic sense | ||
− | + | smelt (furnace operator) | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * kinesthetic sense | ||
− | + | extract_strand | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * kinesthetic sense | ||
− | + | forge_weapon, forge_armor, forge_furniture, metalcraft | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | cutgem | |
− | + | * agility | |
+ | * analytical ability | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | encrustgem, woodcraft, stonecraft, bonecarve, bowyer (makes crossbows) | |
− | + | * agility | |
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | glassmaker, leatherwork | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * creativity | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | siegecraft (siege engineer) | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
− | + | siegeoperate | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * focus | ||
+ | * spatial sense | ||
− | + | mechanics | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * spatial sense | ||
− | + | designbuilding (architect) | |
− | + | * analytical ability | |
+ | * creativity | ||
+ | * spatial sense | ||
− | + | dress_wounds | |
− | + | * agility | |
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | * empathy | ||
− | + | diagnose | |
− | + | * analytical ability | |
+ | * intuition | ||
+ | * memory | ||
− | + | surgery | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | set_bone | |
− | + | * strength | |
+ | * agility | ||
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | suture | |
− | + | * agility | |
+ | * focus | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
− | + | wood_burning, lye_making, soap_making, potash_making | |
− | + | * strength | |
+ | * toughness | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
− | + | dyer | |
− | + | * strength | |
+ | * agility | ||
+ | * endurance | ||
+ | * kinesthetic sense | ||
+ | |||
+ | operate_pump | ||
+ | * strength | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * willpower | ||
+ | * kinesthetic sense | ||
+ | |||
+ | ===Social awareness/Admin/Misc skills=== | ||
+ | |||
+ | persuasion, negotiation, conversation, flattery, console, pacify, leadership, teaching | ||
+ | * linguistic ability | ||
+ | * empathy | ||
+ | * social awareness | ||
+ | |||
+ | judging_intent | ||
+ | * intuition | ||
+ | * empathy | ||
+ | * social awareness | ||
+ | |||
+ | appraisal (trader) | ||
+ | * analytical ability | ||
+ | * intuition | ||
+ | * memory | ||
+ | |||
+ | organization | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * social awareness | ||
+ | |||
+ | record_keeping | ||
+ | * analytical ability | ||
+ | * focus | ||
+ | * memory | ||
+ | |||
+ | lying | ||
+ | * creativity | ||
+ | * linguistic ability | ||
+ | * social awareness | ||
+ | |||
+ | intimidation | ||
+ | * agility | ||
+ | * linguistic ability | ||
+ | * kinesthetic sense | ||
+ | |||
+ | comedy | ||
+ | * agility | ||
+ | * creativity | ||
+ | * linguistic ability | ||
+ | * kinesthetic sense | ||
+ | |||
+ | knowledge_acquisition (student) | ||
+ | * analytical ability | ||
+ | * focus | ||
+ | * memory | ||
+ | |||
+ | ===Unimplemented skills=== | ||
+ | |||
+ | military_tactics | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * intuition | ||
+ | |||
+ | magic_nature (druid) | ||
+ | * agility | ||
+ | * toughness | ||
+ | * endurance | ||
+ | * focus | ||
+ | * willpower | ||
+ | * empathy | ||
+ | |||
+ | tracking | ||
+ | * analytical ability | ||
+ | * focus | ||
+ | * spatial sense | ||
+ | |||
+ | concentration | ||
+ | * focus | ||
+ | * willpower | ||
+ | * patience | ||
+ | |||
+ | discipline | ||
+ | * focus | ||
+ | * willpower | ||
+ | |||
+ | writing | ||
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
+ | |||
+ | prose | ||
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
+ | |||
+ | poetry | ||
+ | * creativity | ||
+ | * intuition | ||
+ | * linguistic ability | ||
+ | |||
+ | reading | ||
+ | * focus | ||
+ | * memory | ||
+ | * linguistic ability | ||
+ | |||
+ | speaking | ||
+ | * linguistic ability | ||
+ | |||
+ | coordination | ||
+ | * agility | ||
+ | * spatial sense | ||
+ | * kinesthetic sense | ||
+ | |||
+ | balance | ||
+ | * strength | ||
+ | * agility | ||
+ | * kinesthetic sense | ||
+ | |||
+ | alchemy | ||
+ | * agility | ||
+ | * analytical ability | ||
+ | * creativity | ||
+ | * intuition | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Attributes trained by skills=== | ===Attributes trained by skills=== | ||
Line 709: | Line 741: | ||
'''Agility''': | '''Agility''': | ||
− | Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer | + | Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user) |
'''Toughness''': | '''Toughness''': | ||
− | Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator | + | Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, all general combat and close combat skills |
'''Endurance''': | '''Endurance''': | ||
− | Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger | + | Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger |
'''Disease Resistance''': | '''Disease Resistance''': | ||
Line 729: | Line 761: | ||
'''Analytical Ability''': | '''Analytical Ability''': | ||
− | Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student | + | Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student |
'''Memory''': | '''Memory''': | ||
− | Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student | + | Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student |
'''Creativity''': | '''Creativity''': | ||
− | Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar | + | Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar |
'''Intuition''': | '''Intuition''': | ||
− | Animal trainer, Diagnostician, Alchemist, Appraiser, Observer | + | Animal trainer, Diagnostician, Alchemist, Appraiser, Observer |
'''Focus''': | '''Focus''': | ||
− | Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student | + | Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, ranged combat/hunting skills |
'''Willpower''': | '''Willpower''': | ||
− | Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration | + | Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, all general combat and close combat skills |
'''Patience''': | '''Patience''': | ||
Line 757: | Line 789: | ||
'''Spatial Sense''': | '''Spatial Sense''': | ||
− | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer | + | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, all general combat, close combat, and ranged combat/hunting skills (but not Armor user) |
'''Kinesthetic Sense''': | '''Kinesthetic Sense''': | ||
− | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator | + | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, all general combat, close combat, and ranged combat/hunting skills |
'''Linguistic Ability''': | '''Linguistic Ability''': | ||
− | Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher | + | Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) |
'''Musicality''': | '''Musicality''': | ||
Line 773: | Line 805: | ||
'''Empathy''': | '''Empathy''': | ||
− | Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, | + | Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consolor, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) |
'''Social Awareness''': | '''Social Awareness''': | ||
− | Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, | + | Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consolor, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) |
+ | |||
+ | Many of these skills are in clusters. | ||
+ | |||
+ | === Skill Clusters === | ||
+ | |||
+ | Bowyer, Engraver, Gem setter, Bone carver, Clothier, Stone crafter, Weaver, and Wood crafter all improve Agility, Creativity, Spatial Sense, and Kinesthetic Sense. Add Strength to this cluster and you get Carpenter. Add Endurance as well and you get another major cluster: Mason, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, and Leatherworker all improve Strength, Agility, Endurance, Creativity, Spatial Sense, and Kinesthetic Sense. | ||
+ | |||
+ | There's a group of agricultural skills: Butcher, Dyer, Grower, Milker, Miller, and Thresher all test Strength, Agility, Endurance, and Kinesthetic Sense. A similar group of attributes is linked to four skills that feed into or rely on the ashery somehow: Lye maker, Potash maker, Soaper, and Wood burner all improve Strength, Toughness, Endurance, and Kinesthetic Sense. | ||
+ | |||
+ | The wide swath of general and close combat skills test Strength, Agility, Toughness, Willpower, Spatial Sense, and Kinesthetic Sense. Ranged combat/hunting skills are linked with Agility, Focus, Spatial Sense, and Kinesthetic Sense. The social skills generally want Linguistic Ability, Empathy, and Social Awareness. | ||
+ | |||
+ | There are a few little coincidences. Miner and Biter form a group. (Bite the earth!) Wood cutter, Swimmer, and Wrestler are a group, the Upper Body Strength cluster. Remove Strength from that cluster and you get Crutch-walker, the Lower Body Weakness skill. Diagnostician and Appraiser are a group, a festering wound and an elven trade delegation have certain similarities. Trapper and Building designer, Mechanic and Siege engineer, Pump operator and Armor user, all pairs, and perhaps that last has some cross-training potential. | ||
== How Your Dwarf Gets Attributes == | == How Your Dwarf Gets Attributes == | ||
Line 783: | Line 827: | ||
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. | Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. | ||
− | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: | + | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: racial mean for ++ is 1516.66... while median is 1500. |
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66... | Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66... | ||
− | Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their | + | Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their range is not specified in the raws, but it is [200:750:900:1000:1100:1300:2000]. The mean is 1025, the median is 1000. |
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | ||
+ | |||
+ | == Evaluation of Attributes == | ||
+ | Attributes are evaluated relative to the racial average set. So a Patience of 1681 is +1, a sum of patience, and a Toughness of 1681 is also +1, tough, because both of those are +, but a Focus (++) of 1681 is only 0, no verbal evaluation under Thoughts and Preferences, because dwarves are expected to have a high focus. An Agi (-) of 1681, meanwhile, is +3, extremely agile, because no one thinks a dwarf can move that fast. | ||
+ | |||
+ | Toady One assures that these evaluations are for color only, every in-game action is tested against the underlying number. | ||
+ | |||
+ | === ++ (Focus, Spatial): === | ||
+ | |||
+ | *0-542: -4 | ||
+ | *543-792: -3 | ||
+ | *793-1042: -2 | ||
+ | *1043-1292: -1 | ||
+ | *1293-1791: 0 | ||
+ | *1792-2041: +1 | ||
+ | *2042-2291: +2 | ||
+ | *2292-2541: +3 | ||
+ | *2542+: +4 | ||
+ | |||
+ | === + (Str, Tough, Analyt, Creat, Pat, Mem): === | ||
+ | |||
+ | *0-250: -4 | ||
+ | *251-500: -3 | ||
+ | *501-750: -2 | ||
+ | *751-1000: -1 | ||
+ | *1001-1499: 0 | ||
+ | *1500-1749: +1 | ||
+ | *1750-1999: +2 | ||
+ | *2000-2249: +3 | ||
+ | *2250+: +4 | ||
+ | |||
+ | === AVG (All others except Agi): === | ||
+ | |||
+ | *0: -4 | ||
+ | *1-250: -3 | ||
+ | *251-500: -2 | ||
+ | *501-750: -1 | ||
+ | *751-1249: 0 | ||
+ | *1250-1499: +1 | ||
+ | *1500-1749: +2 | ||
+ | *1750-1999: +3 | ||
+ | *2000+: +4 | ||
+ | |||
+ | === - (Agi) === | ||
+ | |||
+ | *NULL: -4 | ||
+ | *0-150: -3 | ||
+ | *151-400: -2 | ||
+ | *401-650: -1 | ||
+ | *651-1149: 0 | ||
+ | *1150-1399: +1 | ||
+ | *1400-1649: +2 | ||
+ | *1650-1899: +3 | ||
+ | *1900+: +4 | ||
==Special Attributes== | ==Special Attributes== | ||
Line 804: | Line 901: | ||
| 100 | | 100 | ||
| Doesn't really care about anything anymore. | | Doesn't really care about anything anymore. | ||
− | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful | + | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}. |
|- | |- | ||
| 67 - 99 | | 67 - 99 |