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Editing v0.31:Attribute
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Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | ||
− | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as | + | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]]. |
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | ||
==Body Attributes== | ==Body Attributes== | ||
− | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to | + | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation. |
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===Strength=== | ===Strength=== | ||
− | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. | + | Alters the damage done in melee(increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility) due to better carrying capacity. |
{| {{prettytable}} | {| {{prettytable}} | ||
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| 0 - 250 || unfathomably weak | | 0 - 250 || unfathomably weak | ||
|} | |} | ||
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===Agility=== | ===Agility=== | ||
− | This attribute | + | This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take. |
{| {{prettytable}} | {| {{prettytable}} | ||
Line 70: | Line 62: | ||
| NULL || abysmally clumsy | | NULL || abysmally clumsy | ||
|} | |} | ||
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===Toughness=== | ===Toughness=== | ||
Line 100: | Line 89: | ||
|} | |} | ||
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===Endurance=== | ===Endurance=== | ||
Reduces the rate at which dwarves become exhausted. | Reduces the rate at which dwarves become exhausted. | ||
Line 127: | Line 115: | ||
|} | |} | ||
− | + | ===Disease Resistance=== | |
− | + | Reduces the risk of disease. | |
− | === | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | 2000 - 5000 || | + | | 2000 - 5000 || virtually never sick |
|- | |- | ||
− | | 1750 - 1999 || | + | | 1750 - 1999 || almost never sick |
|- | |- | ||
− | | 1500 - 1749 || | + | | 1500 - 1749 || very rarely sick |
|- | |- | ||
− | | 1250 - 1499 || | + | | 1250 - 1499 || rarely sick |
|- | |- | ||
− | | 501 - 750 || | + | | 501 - 750 || susceptible to disease |
|- | |- | ||
− | | 251 - 500 || | + | | 251 - 500 || quite susceptible to disease |
|- | |- | ||
− | | 1 - 250 || really | + | | 1 - 250 || really susceptible to disease |
|- | |- | ||
− | | 0 || | + | | 0 || stunningly susceptible to disease |
|} | |} | ||
− | + | ===Recuperation=== | |
− | === | + | Increases the rate of wound healing. |
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | 2000 - 5000 || | + | | 2000 - 5000 || possessed of amazing recuperative powers |
|- | |- | ||
− | | 1750 - 1999 || | + | | 1750 - 1999 || incredibly quick to heal |
|- | |- | ||
− | | 1500 - 1749 || | + | | 1500 - 1749 || quite quick to heal |
|- | |- | ||
− | | 1250 - 1499 || | + | | 1250 - 1499 || quick to heal |
|- | |- | ||
− | | 501 - 750 || | + | | 501 - 750 || slow to heal |
|- | |- | ||
− | | 251 - 500 || | + | | 251 - 500 || very slow to heal |
|- | |- | ||
− | | 1 - 250 || really | + | | 1 - 250 || really slow to heal |
|- | |- | ||
− | | 0 || | + | | 0 || shockingly slow to heal |
− | |||
|} | |} | ||
+ | |||
==Soul Attributes== | ==Soul Attributes== | ||
− | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to | + | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation. |
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | ||
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At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | ||
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===Analytical Ability=== | ===Analytical Ability=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
− | + | ===Memory=== | |
− | == | + | slows rate of skill rust |
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
− | ! style="width:8em" | Value ( | + | ! style="width:8em" | Value (+) |
! Description | ! Description | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | | + | | 2250 - 5000 || an astonishing memory |
|- | |- | ||
− | | | + | | 2000 - 2249 || an amazing memory |
|- | |- | ||
− | | | + | | 1750 - 1999 || a great memory |
|- | |- | ||
− | | | + | | 1500 - 1749 || a good memory |
|- | |- | ||
− | | | + | | 751 - 1000 || an iffy memory |
|- | |- | ||
− | | | + | | 501 - 750 || a poor memory |
|- | |- | ||
− | | | + | | 251 - 500 || a really bad memory |
|- | |- | ||
− | | 0 - | + | | 0 - 250 || little memory to speak of |
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|} | |} | ||
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===Creativity=== | ===Creativity=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
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===Intuition=== | ===Intuition=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
− | + | ===Focus=== | |
− | === | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
− | ! style="width:8em" | Value (+) | + | ! style="width:8em" | Value (++) |
! Description | ! Description | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | | + | | 2542 - 5000 || unbreakable focus |
|- | |- | ||
− | | | + | | 2292 - 2541 || a great ability to focus |
|- | |- | ||
− | | | + | | 2042 - 2291 || very good focus |
|- | |- | ||
− | | | + | | 1792 - 2041 || the ability to focus |
|- | |- | ||
− | | | + | | 1043 - 1292 || poor focus |
|- | |- | ||
− | | | + | | 793 - 1042 || quite poor focus |
|- | |- | ||
− | | | + | | 543 - 792 || really poor focus |
|- | |- | ||
− | | 0 - | + | | 0 - 542 || the absolute inability to focus |
|} | |} | ||
− | + | ===Willpower=== | |
− | + | Willpower directly reduces exertion and pain effects. | |
− | === | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
− | ! style="width:8em" | Value ( | + | ! style="width:8em" | Value (AVG) |
! Description | ! Description | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | | + | | 2000 - 5000 || an unbreakable will |
|- | |- | ||
− | | | + | | 1750 - 1999 || an iron will |
|- | |- | ||
− | | | + | | 1500 - 1749 || a lot of willpower |
|- | |- | ||
− | | | + | | 1250 - 1499 || willpower |
|- | |- | ||
− | | | + | | 501 - 750 || little willpower |
|- | |- | ||
− | | | + | | 251 - 500 || a large deficit of willpower |
|- | |- | ||
− | | | + | | 1 - 250 || next to no willpower |
|- | |- | ||
− | | 0 | + | | 0 || absolutely no willpower |
|} | |} | ||
− | + | ===Patience=== | |
− | + | Some non-skill tasks are affected by Patience. | |
− | === | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
− | ! style="width:8em" | Value ( | + | ! style="width:8em" | Value (+) |
! Description | ! Description | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | | + | | 2250 - 5000 || absolutely boundless patience |
|- | |- | ||
− | | | + | | 2000 - 2249 || a deep well of patience |
|- | |- | ||
− | | | + | | 1750 - 1999 || a great deal of patience |
|- | |- | ||
− | | | + | | 1500 - 1749 || a sum of patience |
|- | |- | ||
− | | | + | | 751 - 1000 || a shortage of patience |
|- | |- | ||
− | | | + | | 501 - 750 || little patience |
|- | |- | ||
− | | | + | | 251 - 500 || very little patience |
|- | |- | ||
− | | 0 || | + | | 0 - 250 || no patience at all |
|} | |} | ||
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===Spatial Sense=== | ===Spatial Sense=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
− | + | ===Kinesthetic Sense=== | |
− | === | + | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. |
− | + | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | 2000 - 5000 || an | + | | 2000 - 5000 || an astounding feel for the position of own body |
|- | |- | ||
− | | 1750 - 1999 || a great | + | | 1750 - 1999 || a great kinesthetic sense |
|- | |- | ||
− | | 1500 - 1749 || a | + | | 1500 - 1749 || a very good sense of the position of own body |
|- | |- | ||
− | | 1250 - 1499 || a | + | | 1250 - 1499 || a good kinesthetic sense |
|- | |- | ||
− | | 501 - 750 || | + | | 501 - 750 || a meager kinesthetic sense |
|- | |- | ||
− | | 251 - 500 || | + | | 251 - 500 || a poor kinesthetic sense |
|- | |- | ||
− | | 1 - 250 || | + | | 1 - 250 || a very clumsy kinesthetic sense |
|- | |- | ||
− | | 0 || | + | | 0 || an unbelievably atrocious sense of the position of own body |
|} | |} | ||
+ | ===Linguistic Ability=== | ||
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! style="width:8em" | Value (AVG) | ||
+ | ! Description | ||
+ | |||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | | 2000 - 5000 || an astonishing ability with languages and words | ||
+ | |- | ||
+ | | 1750 - 1999 || a great affinity for language | ||
+ | |- | ||
+ | | 1500 - 1749 || a natural inclination toward language | ||
+ | |- | ||
+ | | 1250 - 1499 || a way with words | ||
+ | |- | ||
+ | | 501 - 750 || a little difficulty with words | ||
+ | |- | ||
+ | | 251 - 500 || little linguistic ability | ||
+ | |- | ||
+ | | 1 - 250 || very little linguistic ability | ||
|- | |- | ||
− | | | + | | 0 || difficulty with words and language |
− | + | |} | |
− | |||
+ | ===Musicality=== | ||
+ | This attribute doesn't affect any skills as of version .31.25. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | | 2000 - 5000 || an | + | | 2000 - 5000 || an astonishing knack for music |
|- | |- | ||
− | | 1750 - 1999 || a great | + | | 1750 - 1999 || a great musical sense |
|- | |- | ||
− | | 1500 - 1749 || a | + | | 1500 - 1749 || a natural ability with music |
|- | |- | ||
− | | 1250 - 1499 || a | + | | 1250 - 1499 || a feel for music |
|- | |- | ||
− | | 501 - 750 || | + | | 501 - 750 || an iffy sense for music |
|- | |- | ||
− | | 251 - 500 || | + | | 251 - 500 || little natural inclination toward music |
|- | |- | ||
− | | 1 - 250 || | + | | 1 - 250 || next to no natural musical ability |
|- | |- | ||
− | | 0 || | + | | 0 || absolutely no feel for music at all |
|} | |} | ||
− | |||
===Empathy=== | ===Empathy=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
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===Social Awareness=== | ===Social Awareness=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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| 0 || an absolute inability to understand social relationships | | 0 || an absolute inability to understand social relationships | ||
|} | |} | ||
− | + | ||
=== Skills By Soul Attribute === | === Skills By Soul Attribute === | ||
{{SkillsBySoulAttribute}} | {{SkillsBySoulAttribute}} | ||
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== Skills by Associated Attributes == | == Skills by Associated Attributes == | ||
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Miner}}, {{L|Biter}} | |
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Bowyer}}, {{L|Engraver}}, {{L|Gem setter}}, {{L|Bone carver}}, {{L|Clothier}}, {{L|Stone crafter}}, {{L|Weaver}}, {{L|Wood crafter}} | |
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Carpenter}} | |
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Wood cutter}}, {{L|Swimmer}}, {{L|Wrestler}} | |
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Mason}}, {{L|Armorsmith}}, {{L|Metal crafter}}, {{L|Metalsmith}}, {{L|Weaponsmith}}, {{L|Glassmaker}}, {{L|Leatherworker}} | |
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Ambusher}}, {{L|Surgeon}}, {{L|Suturer}}, {{L|Archer}}, {{L|Blowgunner}}, {{L|Bowman}}, {{L|Crossbowman}} | |
Agility, Analytical Ability, Memory, Empathy:<br /> | Agility, Analytical Ability, Memory, Empathy:<br /> | ||
− | + | {{L|Animal caretaker}} | |
Agility, Kinesthetic Sense:<br /> | Agility, Kinesthetic Sense:<br /> | ||
− | + | {{L|Animal dissector}}, {{L|Tanner}}, {{L|Fish dissector}} | |
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br /> | Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br /> | ||
− | + | {{L|Animal trainer}} | |
Agility, Analytical Ability, Creativity, Spatial Sense:<br /> | Agility, Analytical Ability, Creativity, Spatial Sense:<br /> | ||
− | + | {{L|Trapper}} | |
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Bone doctor}} | |
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Crutch walker}} | |
Analytical Ability, Memory, Intuition:<br /> | Analytical Ability, Memory, Intuition:<br /> | ||
− | + | {{L|Diagnostician}}, {{L|Appraiser}} | |
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br /> | Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br /> | ||
− | + | {{L|Wound dresser}} | |
Strength, Agility, Kinesthetic Sense:<br /> | Strength, Agility, Kinesthetic Sense:<br /> | ||
− | + | {{L|Brewer}}<br /> | |
− | + | {{L|Balance}}, not implemented | |
Strength, Agility, Endurance, Kinesthetic Sense:<br /> | Strength, Agility, Endurance, Kinesthetic Sense:<br /> | ||
− | + | {{L|Butcher}}, {{L|Dyer}}, {{L|Grower}}, {{L|Milker}}, {{L|Miller}}, {{L|Thresher}} | |
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | ||
− | + | {{L|Cheese maker}} | |
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | ||
− | + | {{L|Cook}} | |
Agility, Memory, Kinesthetic Sense:<br /> | Agility, Memory, Kinesthetic Sense:<br /> | ||
− | + | {{L|Herbalist}} | |
Strength, Toughness, Endurance, Kinesthetic Sense:<br /> | Strength, Toughness, Endurance, Kinesthetic Sense:<br /> | ||
− | + | {{L|Lye maker}}, {{L|Potash maker}}, {{L|Soaper}}, {{L|Wood burner}} | |
Agility, Endurance, Kinesthetic Sense:<br /> | Agility, Endurance, Kinesthetic Sense:<br /> | ||
− | + | {{L|Fish cleaner}} | |
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br /> | Strength, Agility, Focus, Patience, Kinesthetic Sense:<br /> | ||
− | + | {{L|Fisherdwarf}} | |
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | ||
− | + | {{L|Furnace operator}} | |
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Gem cutter}} | |
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | ||
− | + | {{L|Strand extractor}} | |
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br /> | Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br /> | ||
− | + | {{L|Mechanic}}, {{L|Siege engineer}} | |
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br /> | Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br /> | ||
− | + | {{L|Pump operator}}, {{L|Armor user}} | |
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br /> | Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br /> | ||
− | + | {{L|Siege operator}} | |
Agility, Analytical Ability, Creativity, Intuition:<br /> | Agility, Analytical Ability, Creativity, Intuition:<br /> | ||
− | + | {{L|Alchemist}}, not implemented | |
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Knapper}} | |
Analytical Ability, Creativity, Spatial Sense:<br /> | Analytical Ability, Creativity, Spatial Sense:<br /> | ||
− | + | {{L|Building designer}} | |
Analytical Ability, Creativity, Social Awareness:<br /> | Analytical Ability, Creativity, Social Awareness:<br /> | ||
− | + | {{L|Organizer}} | |
Analytical Ability, Memory, Focus:<br /> | Analytical Ability, Memory, Focus:<br /> | ||
− | + | {{L|Record keeper}} | |
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Axeman}}, {{L|Fighter}}, {{L|Hammerman}}, {{L|Kicker}}, {{L|Knife user}}, {{L|Lasher}}, {{L|Maceman}}, {{L|Misc. object user}}, {{L|Pikeman}}, {{L|Shield user}}, {{L|Spearman}}, {{L|Striker}}, {{L|Swordsman}}, {{L|Thrower}} | |
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Dodger}} | |
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br /> | Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br /> | ||
− | + | {{L|Comedian}}, unless otherwise prohibited by traits | |
Linguistic Ability, Empathy, Social Awareness:<br /> | Linguistic Ability, Empathy, Social Awareness:<br /> | ||
− | + | {{L|Conversationalist}}, {{L|Flatterer}}, {{L|Negotiator}}, {{L|Persuader}}, {{L|Consoler}}, {{L|Leader}}, {{L|Pacifier}}, {{L|Teacher}}, unless otherwise prohibited by traits | |
Agility, Kinesthetic Sense, Linguistic Ability:<br /> | Agility, Kinesthetic Sense, Linguistic Ability:<br /> | ||
− | + | {{L|Intimidator}}, unless otherwise prohibited by traits | |
Intuition, Empathy, Social Awareness:<br /> | Intuition, Empathy, Social Awareness:<br /> | ||
− | + | {{L|Judge of intent}} | |
Creativity, Linguistic Ability, Social Awareness:<br /> | Creativity, Linguistic Ability, Social Awareness:<br /> | ||
− | + | {{L|Liar}}, unless otherwise prohibited by traits | |
Focus, Willpower, Patience:<br /> | Focus, Willpower, Patience:<br /> | ||
− | + | {{L|Concentration}}, not implemented | |
Intuition, Focus, Spatial Sense:<br /> | Intuition, Focus, Spatial Sense:<br /> | ||
− | + | {{L|Observer}} | |
+ | |||
+ | Analytical Ability, Memory, Focus:<br /> | ||
+ | {{L|Student}} | ||
Analytical Ability, Creativity, Intuition:<br /> | Analytical Ability, Creativity, Intuition:<br /> | ||
− | + | {{L|Military tactics}}, not implemented | |
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br /> | Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br /> | ||
− | + | {{L|Druid}}, not implemented | |
Analytical Ability, Focus, Spatial Sense:<br /> | Analytical Ability, Focus, Spatial Sense:<br /> | ||
− | + | {{L|Tracker}}, not implemented | |
Focus, Willpower:<br /> | Focus, Willpower:<br /> | ||
− | + | {{L|Discipline}}, not implemented | |
Creativity, Intuition, Linguistic Ability:<br /> | Creativity, Intuition, Linguistic Ability:<br /> | ||
− | + | {{L|Poet}}, {{L|Wordsmith}}, {{L|Writer}}, not implemented | |
Memory, Focus, Linguistic Ability:<br /> | Memory, Focus, Linguistic Ability:<br /> | ||
− | + | {{L|Reader}}, not implemented | |
Linguistic Ability:<br /> | Linguistic Ability:<br /> | ||
− | + | {{L|Speaker}}, not implemented | |
Agility, Spatial Sense, Kinesthetic Sense:<br /> | Agility, Spatial Sense, Kinesthetic Sense:<br /> | ||
− | + | {{L|Coordination}}, not implemented | |
Implemented but unknown: | Implemented but unknown: | ||
Line 783: | Line 749: | ||
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. | Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. | ||
− | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: | + | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: racial mean for ++ is 1516.66... while median is 1500. |
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66... | Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66... | ||
− | Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their | + | Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their range is not specified in the raws, but it is [200:750:900:1000:1100:1300:2000]. The mean is 1025, the median is 1000. |
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | ||
Line 804: | Line 770: | ||
| 100 | | 100 | ||
| Doesn't really care about anything anymore. | | Doesn't really care about anything anymore. | ||
− | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful | + | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}. |
|- | |- | ||
| 67 - 99 | | 67 - 99 |