v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Bone
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{av}} |
+ | {{Quality|Fine}} | ||
− | + | Bones are obtained when butchering animals or taking apart skeletons. | |
− | Skeletons are the last step of the [[wear|rotting]] procedure. After a | + | Skeletons are the last step of the [[wear|rotting]] procedure. After a corpse begins to rot, no food can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into skulls and bones afterwards. |
− | + | Bones can be made into crossbows at a bowyer's workshop, and crafts, bolts, greaves, gauntlets, or helms at a craftdwarf's workshop. Note that armor made out of bone can be used by dwarves assigned a uniform of metal armor. | |
− | + | Unlike in previous versions, bones are now counted as "body parts" for the purposes of stockpiles and the stocks menu. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |