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Editing v0.31:Bone
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− | {{ | + | {{quality|Fine|11:51, 26 December 2010 (UTC)}}{{av}} |
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− | + | '''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons. | |
− | + | Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses (see bug #0001180). | |
− | + | Bones can be made into {{L|crossbow}}s at a {{L|bowyer's workshop}}, and {{L|crafts}}, {{L|bolt}}s, {{L|greave}}s, {{L|gauntlet}}s, or {{L|helm}}s at a {{L|craftsdwarf's workshop}} using [[bone carving]] labor. Note that {{L|armor}} made out of bone can be used by dwarves assigned a {{L|uniform}} of {{L|metal}} armor. | |
− | + | While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. Be aware, stockpiled bones may disappear due to {{L|vermin}} such as {{L|rat}}s. | |
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