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Editing v0.31:Bone
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− | {{ | + | {{quality|Fine|11:51, 26 December 2010 (UTC)}}{{av}} |
− | '''Bones''' are obtained when butchering | + | '''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton. |
− | Skeletons are the last step of the | + | Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Bone does not rot further or produce {{L|miasma}}. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}. An exception is the stack of bone that can form after a severed part decays. This appears to happen when the part in question has bone as its only non-rotting material. |
− | While bones are counted as " | + | While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. It is a good idea to create an internal refuse stockpile to handle bones near one's {{L|craftsdwarf's workshop}} for easy access. Dwarves in a {{L|strange mood}} may require bone as an ingredient, also making it important to stockpile bone in a safe place. |
− | Be aware, stockpiled bones may disappear due to | + | Be aware, stockpiled bones may disappear due to {{L|vermin}} such as {{L|rat}}s. |
==Uses for Bone== | ==Uses for Bone== | ||
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Bones are processed as follows: | Bones are processed as follows: | ||
− | At the craftsdwarf's workshop, using the | + | At the craftsdwarf's workshop, using the {{L|bone carving}} labour: |
− | * Bone | + | * Bone {{L|craft}}s, for sale to visiting merchants. |
− | * Bone | + | * Bone {{L|armor}}, namely {{L|legging}}s, {{L|greave}}s, {{L|gauntlet}}s, and {{L|helm}}. Note that {{L|armor}} made out of bone can be used by dwarves assigned a {{L|uniform}} of {{L|metal}} armor. |
− | * Bone | + | * Bone {{L|decoration}}s. Any decoratable item can be decorated with bone, which adds to the items' value. |
− | * Bone | + | * Bone {{L|bolt}}s. These bolts are fired from crossbows. Each bone will produce 5 bolts. Whereas, in previous versions, a stack of bone would be turned into a single stack of bolts (a stack of Yak Cow bone [7] would be turned into a stack of yak bone bolts [35]), now each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts much slower than in previous versions. |
− | At the | + | At the {{L|bowyer's workshop}}, using the {{L|crossbow-making}} labour: |
− | * Bone | + | * Bone {{L|crossbow}}s. They are one of the few weapons available without access to {{L|wood}} or {{L|metal}}. |
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− | {{ |