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Editing v0.31:Butcher
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− | {{quality| | + | {{quality|Masterwork|08:00, 22 May 2010 (UTC)}} |
{{Skill | {{Skill | ||
| color = 6:0 | | color = 6:0 | ||
| skill = Butcher | | skill = Butcher | ||
− | | profession = | + | | profession = {{L|Farmer}} |
− | | job name = | + | | job name = Butchery |
| tasks = | | tasks = | ||
− | * Butcher | + | * Butcher {{L|animal}} |
− | | workshop = | + | * Extract from a dead animal |
− | + | * Capture a live land animal | |
− | + | | workshop = {{L|Butcher's shop}}}} | |
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− | }} | ||
{{av}} | {{av}} | ||
− | '''Butchers''' do the dirty job of killing tame animals, processing animal | + | '''Butchers''' do the dirty job of killing tame animals, processing animal {{L|corpse}}s, skeletons and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, {{L|Skull|skull}}(s) and many other objects at the {{L|butcher's shop}}. |
To butcher a tame animal either | To butcher a tame animal either | ||
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering | * go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering | ||
or | or | ||
− | * go to the {{K|z}} | + | * go to the {{K|z}}-Status screen, then the Animals page, select the animal and press {{k|b}} to flag for slaughter. |
− | A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as | + | A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as {{L|Pet|pets}} can not be butchered. |
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The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down. | The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down. | ||
=Effect of skill= | =Effect of skill= | ||
− | A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to | + | A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to {{L|rot}}. Note that butcher shops can become {{L|clutter|cluttered}} quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of {{L|miasma}} created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a {{L|door}}. |
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+ | ==See also== | ||
+ | *{{L|Meat industry}} | ||
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{{Skills}} | {{Skills}} | ||
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