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Editing v0.31:Butcher
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Latest revision | Your text | ||
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| color = 6:0 | | color = 6:0 | ||
| skill = Butcher | | skill = Butcher | ||
− | | profession = | + | | profession = {{L|Farmer}} |
− | | job name = | + | | job name = {{L|Butchery}} |
| tasks = | | tasks = | ||
− | * Butcher | + | * Butcher {{L|animal}} |
− | | workshop = | + | | workshop = {{L|Butcher's shop}} |
| attributes = | | attributes = | ||
* Strength | * Strength | ||
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{{av}} | {{av}} | ||
− | '''Butchers''' do the dirty job of killing tame animals, processing animal | + | '''Butchers''' do the dirty job of killing tame animals, processing animal {{L|corpse}}s, skeletons and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, {{L|Skull|skull}}(s) and many other objects at the {{L|butcher's shop}}. |
To butcher a tame animal either | To butcher a tame animal either | ||
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering | * go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering | ||
or | or | ||
− | * go to the {{K|z}} ( | + | * go to the {{K|z}} ({{L|Status}}) screen, then the Animals page, select the animal and press {{k|b}} to flag for slaughter. |
− | A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as | + | A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as {{L|Pet|pets}} can not be butchered. |
− | + | {{L|Ambusher|Hunters}} will, once per hunting trip, bring back a corpse to the butchery. If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by {{L|trap}}s or the {{L|military}}. To get those corpse butchered you need to put a {{L|stockpile|refuse stockpile}} next to the butchery and set it to only accept corpses, and then set {{L|standing orders}} to gather outside refuse. | |
Dwarves will refuse to butcher the corpses of sentient creatures. | Dwarves will refuse to butcher the corpses of sentient creatures. | ||
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=Effect of skill= | =Effect of skill= | ||
− | A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to | + | A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to {{L|rot}}. Note that butcher shops can become {{L|clutter|cluttered}} quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of {{L|miasma}} created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a {{L|door}}. |
==Bugs== | ==Bugs== | ||
*A tame animal that is not killed by your military cannot be butchered.{{bug|1180}} This includes tame animals killed due to age or due to goblins. | *A tame animal that is not killed by your military cannot be butchered.{{bug|1180}} This includes tame animals killed due to age or due to goblins. | ||
− | *Unlike in 40d, | + | *Unlike in 40d, Dwarfs will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.{{bug|1180}} |
{{Skills}} | {{Skills}} | ||
==See also== | ==See also== | ||
− | * | + | *{{L|Meat industry}} |