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Editing v0.31:Cage
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− | {{quality|Exceptional| | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
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|glass=y | |glass=y | ||
|rooms= | |rooms= | ||
− | * | + | * {{L|Jail}} (if metal) |
}} | }} | ||
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− | '''Cages''' are used in | + | '''Cages''' are used in {{L|cage trap}}s, {{L|jail}}s, and zoos, {{L|pit}}s and aquariums. |
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− | + | A glass cage is called a terrarium or, if filled with water for holding {{L|Captured live fish|captured}} live {{L|fish}}, an aquarium. | |
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+ | Cages are stored on the Animal Stockpile. | ||
==Building and using a cage== | ==Building and using a cage== | ||
− | Cages can be constructed from | + | Cages can be constructed from {{L|wood}} at a {{L|carpenter's workshop}}, from {{L|metal}} at a {{L|metalsmith's forge}}, and from {{L|glass}} at a {{L|glass furnace}}. |
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− | + | You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it) or simply keep them stockpiled so they can be used to load cage {{L|trap}}s. | |
===Creature containment=== | ===Creature containment=== | ||
− | To assign creatures to a cage, press {{k|q}} and move the cursor over the cage. Use {{k|+}} and {{k|-}} to scroll up and down the list of | + | To assign creatures to a cage, press {{k|q}} and move the cursor over the cage. Use {{k|+}} and {{k|-}} to scroll up and down the list of {{L|creatures}}, and {{k|Enter}} to assign them to the cage. |
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− | + | Multiple creatures can be assigned to the same cage with no penalty. It is completely possible to fit hundreds of {{L|dog|puppies}} in a cage with dozens of {{L|blind cave ogre}}s with no ill effects, leading some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatures. | |
− | + | There is no particular labor for releasing creatures in cages. Use {{k|q}} to examine the cage, {{k|a}} to assign, and then use {{k|enter}} to toggle the animal(s) currently inside (animals assigned to the cage will have a green " + " next to them). Any available dwarf will perform the job, so beware of pitting untamed or hostile creatures with a weak dwarf. For more information, see {{L|captured creatures}}. | |
− | + | Animals cannot become pregnant while in cages. | |
===Prisons=== | ===Prisons=== | ||
− | To set a cage as a | + | To set a cage as a {{L|jail}}, {{k|q}}uery the cage, designate it as a {{k|r}}oom, and then set it to be used for {{k|j}}ustice. Only {{L|metal}} cages may be used in this way, despite {{L|wood}}en cages being strong enough to hold {{L|dragon}}s. |
Dwarves in cages must be fed by other dwarves. | Dwarves in cages must be fed by other dwarves. | ||
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===Remotely Opening Cages=== | ===Remotely Opening Cages=== | ||
− | A built cage can be linked to a | + | A built cage can be linked to a {{L|lever}} to remotely open it. When the cage opens, the occupant(s) inside are released and the cage and {{L|mechanism}} deconstruct and can be returned to their respective stockpiles. Note that you have to use a "built" cage as described above, it won't work with cages on your stockpile. |
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===Cages and Fluids=== | ===Cages and Fluids=== | ||
− | A cage will protect a creature inside it from | + | A cage will protect a creature inside it from {{L|swimmer|drowning}}, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from {{L|magma}}, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not {{L|magma-safe}} will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on {{L|fire}}. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a {{L|cage trap}} on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution. |
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{{buildings}} | {{buildings}} | ||
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==Bugs== | ==Bugs== | ||
− | Creatures in cages that come from dead merchants | + | Creatures in cages that come from dead merchants cannot be freed. They can only be transferred between cages. |
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