v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Cat

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{quality|Exceptional|08:06, 30 June 2010 (UTC)}}
 
{{quality|Exceptional|08:06, 30 June 2010 (UTC)}}
{{Creaturelookup/0
+
{{CreatureInfo v0.31
|bone=0-4
+
|name=Cat
|meat=0-7
+
|symbol=c|color=0:0:1
|fat=0-6
+
|biome=* {{L|Domestic animal|Common domestic}}
|intestine=0-1
+
|bone=4
 +
|meat=6-7
 +
|fat=6
 +
|intestine=1
 
|skin=hide
 
|skin=hide
 
|skull=1
 
|skull=1
Line 10: Line 13:
 
}}
 
}}
 
{{av}}
 
{{av}}
{{creaturedesc}}
+
:''A small mammalian carnivore.  It is usually domestic and hunts vermin.''
  
'''Cats''' will kill [[vermin]] in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
+
'''Cats''' will kill {{L|vermin}} in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
  
Cats cannot be assigned as [[pet|pets]]; instead, cats choose [[dwarves]] as owners. Cats will only choose [[dwarf|dwarves]] who have the [[Preferences|preference]] "''admires cats for their aloofness''".  If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.
+
Cats cannot be assigned as {{L|pet|pets}}; instead, cats choose {{L|dwarves}} as owners. Cats randomly choose from all the dwarves on the map, but have a ''much'' higher probability of choosing a {{L|dwarf}} who has the {{L|preferences|preference}} "''admires cats for their aloofness''".  If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.
  
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of [[skin]], [[bone|bones]] and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See [[Meat industry#Breeding|Breeding]].)
+
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of {{L|skin}}, {{L|bone|bones}} and {{L|meat}} for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See {{L|Meat industry#Breeding|Breeding}})
  
Cats are also infamous for the phenomenon known as [[catsplosion]]. If you are not careful, your cat population may explode causing your [[Frames per second|FPS]] to plummet. This can be hard to resolve due to the fact that [[Trap#Upright_Spear.2FSpike|killing]] [[pet|pets]] causes a strong unhappy [[thought]] to their owners.
+
Cats are also infamous for the phenomenon known as {{L|catsplosion}}. If you are not careful, your cat population may explode causing your {{L|Frames per second|FPS}} to plummet. This can be hard to resolve due to the fact that {{L|Trap#Upright_Spear.2FSpike|killing}} {{L|pet|pets}} causes a strong unhappy {{L|thought}} to their owners.
  
For those who want to "spay and neuter" their current cat population you can open the raw data file "creature_domestic.txt" in your save directory, find the "Cat" entry, and remove [CHILD:1].  Adding it back will re-enable breeding if your population gets too low. It is not advised to do this to the default files unless you never want more cats than what you embark with.
+
For those who want to "spay and neuter" their current cat population you can open the raw data file "creature_domestic.txt" in your save directory, find the "Cat" entry, and remove [CHILD:1].  Adding it back will re-enable breeding if your population gets too low. (it is not advised to do this to the default files unless you never want more cats than what you embark with)
  
Kittens can not be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat & bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat & fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones & skin), compared to cats' 0-30% and sometimes no byproducts but the skull.)
+
Cats, by nature, will attempt to haul vermin to their owners. The owner will then dismiss the cat, at which point the cat will drop the remains for a dwarf with {{L|labor|refuse hauling}} enabled to clean up.  
 
 
If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to <s>stew</s> mature for a while.
 
 
 
Cats, by nature, will attempt to haul vermin to their owners. The owner will then dismiss the cat, at which point the cat will drop the remains for a dwarf with [[labor|refuse hauling]] enabled to clean up.
 
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: