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Editing v0.31:Channel
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{{av}}{{Quality|Exceptional|10:51, 16 June 2010 (UTC)}} | {{av}}{{Quality|Exceptional|10:51, 16 June 2010 (UTC)}} | ||
− | A '''channel''' is a hole dug in the ground or wall which will mine out the | + | A '''channel''' is a hole dug in the ground or wall which will mine out the {{L|z-level}} below too. You can use long channels to act as {{L|moat}}s, to move liquids such as {{L|water}} and {{L|magma}} from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or 'full' tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be {{L|mine}}d out. Creating a channel could be described as "strip mining". |
In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | ||
− | Digging a | + | Digging a Channel seems to create a {{l|ramp}} instead of an open space. Remove the bottom ramp by {{K|d}}esignating it to be removed ({{K|z}}). Channels dug above a layer that has been dug out will not create ramps. |
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Channels, once the ramps have been removed, can be used to create moats which non-flying enemies will be unable to cross. | Channels, once the ramps have been removed, can be used to create moats which non-flying enemies will be unable to cross. | ||
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[[Image:Safechannel.png|thumb|154px|The miner will not be able to access the ramp from a floor tile (cross section)]] | [[Image:Safechannel.png|thumb|154px|The miner will not be able to access the ramp from a floor tile (cross section)]] | ||
− | :You will sometimes want to dig a channel without risking your dwarves entering it (e.g. | + | :You will sometimes want to dig a channel without risking your dwarves entering it (e.g. {{l|fun}} with {{l|magma}}). This can be achieved if you (ab)use the ramp access rules. If the tiles adjacent to the critical channeling tile are either impassable or have empty space below, then the ramp will not be accessible after being dug, so your dwarf will remain safely on the upper level. |
[[Image:Unsafechannel.png|thumb|154px|A solid tile allows the miner to reach the level below (cross section)]] | [[Image:Unsafechannel.png|thumb|154px|A solid tile allows the miner to reach the level below (cross section)]] | ||
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