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Editing v0.31:Cheating
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Latest revision | Your text | ||
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{{mod}} | {{mod}} | ||
− | '''Cheating''' is altering the game to make | + | '''Cheating''' is altering the game to make dwarf fortress easier. This is distinctly different from [[exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools). |
=Raw Editing= | =Raw Editing= | ||
− | + | Raw files are located in the raw/objects directory | |
− | The most common use of editing raw files is to get free items, such as | + | The most common use of editing raw files is to get free items, such as gems, adamantine, or flux. |
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. | When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. | ||
Line 18: | Line 18: | ||
However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error. | However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error. | ||
− | [[ | + | [[Shaostoul%27s Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating. |
+ | |||
==Creature Token Modifications== | ==Creature Token Modifications== | ||
Line 29: | Line 30: | ||
# Done. | # Done. | ||
− | *[http://notepad-plus-plus.org/ Notepad++] is recommended for altering raw files | + | *[http://notepad-plus-plus.org/ Notepad++] is recommended for altering raw files. |
===Speedy Dwarves=== | ===Speedy Dwarves=== | ||
Line 40: | Line 41: | ||
This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would. | This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would. | ||
To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. | To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. | ||
− | (Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}} | + | (Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}) |
===No Needs Dwarves=== | ===No Needs Dwarves=== | ||
Line 46: | Line 47: | ||
Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}}) | Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}}) | ||
− | As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well. | + | As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well. |
(Warning, editing this may cause the game to crash.{{Verify}}) | (Warning, editing this may cause the game to crash.{{Verify}}) | ||
− | Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[ | + | Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate_accident|assisted in such endeavors]]. |
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze. | * Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze. | ||
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===Tinkering with the Dwarven Soul=== | ===Tinkering with the Dwarven Soul=== | ||
− | By messing with the soul of a dwarf, you can drastically increase attributes and learning rates. Below | + | By messing with the soul of a dwarf, you can drastically increase attributes and learning rates. Below is notes and a copy-paste section of text that you can use in the creature_standard.txt file, in which you replace the existing dwarf attributes. You can also utilize this code with the Castes, if you want to specify what parts of your society get what. The most easily adjustable portion of the castes is with the Males and Females. |
+ | |||
+ | Please note that in v31.03 of Dwarf Fortress, most of the mental attributes and Skill_Rate's learning speed is broken. This should change after the Merge, since Toady will be able to correct bugs and fully implement the Soul system. | ||
+ | |||
ATT_RANGE dictates the level of effectiveness a being receives in an ability. 5,000 is the max. Please note that the elves get "5,000" in the memory stat, for the entire range. Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have a specified range. | ATT_RANGE dictates the level of effectiveness a being receives in an ability. 5,000 is the max. Please note that the elves get "5,000" in the memory stat, for the entire range. Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have a specified range. | ||
+ | |||
Below, the ATT_RATES tag basically determines how quickly you gain and lose an attribute. The first value indicates cost. The lower it is, the better. The other values are for dictating the rate of decay, so keeping them at "NONE" basically nullifies that aspect. Don't use "0" for the first value, it crashes the game. Default for the first value is 500. If there is no number, the default will be used. I believe that you can use negative numbers, which further increases the gain of attributes, since the ceiling to the next attribute level is lowered by the negative percentage you use. | Below, the ATT_RATES tag basically determines how quickly you gain and lose an attribute. The first value indicates cost. The lower it is, the better. The other values are for dictating the rate of decay, so keeping them at "NONE" basically nullifies that aspect. Don't use "0" for the first value, it crashes the game. Default for the first value is 500. If there is no number, the default will be used. I believe that you can use negative numbers, which further increases the gain of attributes, since the ceiling to the next attribute level is lowered by the negative percentage you use. | ||
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− | Skill rates is a tag that grants you a % of skill improvement. The first number is the percentage, while the last three slots indicate decay. | + | Skill rates is a tag that grants you a % of skill improvement. The first number is the percentage, while the last three slots indicate decay. Furthermore, I believe that it is capped at 5,000%. Default is 100, but creatures with Slow Learner tag will get half of that. The skill acceleration doesn't work currently, which is believed to be a bug. The information here is a placeholder until that is corrected. |
SKILL_RATE (Default is 100:8:8:16] | SKILL_RATE (Default is 100:8:8:16] | ||
Line 108: | Line 113: | ||
* demotion counter rate | * demotion counter rate | ||
− | + | [SKILL_RATES:5000:NONE:NONE:NONE] | |
− | |||
− | [SKILL_RATES: | ||
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<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
− | + | [SKILL_RATES:5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:ENDURANCE:5000] | |
− | + | [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:RECUPERATION:5000] | |
− | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE] | |
− | + | [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000] | |
− | + | [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:FOCUS:5000] | |
− | + | [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:CREATIVITY:5000] | |
− | + | [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:PATIENCE:5000] | |
− | + | [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:MEMORY:5000] | |
− | + | [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000] | |
− | + | [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:EMPATHY:5000] | |
− | + | [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:MUSICALITY:5000] | |
− | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000] | |
− | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000] | |
− | + | [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:INTUITION:5000] | |
− | + | [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:WILLPOWER:5000] | |
− | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000] | |
− | + | [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE] | |
− | + | [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000] | |
</div> | </div> | ||
===No More skill loss=== | ===No More skill loss=== | ||
− | Are you tired of your | + | Are you tired of your dwarfs having red stats after a few years? If so, try adding this mod by [http://www.bay12forums.com/smf/index.php?topic=61016.0 LordSnow] to df_folder/data/save/region/raw/objects/creature_standard.txt in the "dwarf" section. |
<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
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===Enemy race dies in a pink cloud=== | ===Enemy race dies in a pink cloud=== | ||
− | Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[ | + | Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[DF2010:Utilities#Runesmith|Runesmith]] can also remove species easily. |
[SELECT_MATERIAL:ALL] | [SELECT_MATERIAL:ALL] | ||
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[STATE_NAME_ADJ:GAS:poof!] | [STATE_NAME_ADJ:GAS:poof!] | ||
− | Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves. | + | Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. In fact, 0 DF degrees is many thousands of real-world degrees below absolute zero. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves. |
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==Reaction Additions== | ==Reaction Additions== | ||
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</div> | </div> | ||
− | Create a new raw called reaction_practice_workshop, and within it paste the following: | + | Create a new raw called reaction_practice_workshop, and within it paste the following: |
− | |||
<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
<pre> | <pre> | ||
Line 408: | Line 287: | ||
[NAME:practice armorsmithing] | [NAME:practice armorsmithing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:FORGE_ARMOR] | [SKILL:FORGE_ARMOR] | ||
− | |||
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− | |||
[REACTION:PRACTICE_BONECARVING] | [REACTION:PRACTICE_BONECARVING] | ||
[NAME:practice bonecarving] | [NAME:practice bonecarving] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:BONECARVE] | [SKILL:BONECARVE] | ||
Line 429: | Line 299: | ||
[NAME:practice bonesetting] | [NAME:practice bonesetting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:SET_BONE] | [SKILL:SET_BONE] | ||
Line 436: | Line 305: | ||
[NAME:practice bowmaking] | [NAME:practice bowmaking] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:BOWYER] | [SKILL:BOWYER] | ||
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[REACTION:PRACTICE_CARPENTRY] | [REACTION:PRACTICE_CARPENTRY] | ||
[NAME:practice carpentry] | [NAME:practice carpentry] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:CARPENTRY] | [SKILL:CARPENTRY] | ||
Line 457: | Line 317: | ||
[NAME:practice clothesmaking] | [NAME:practice clothesmaking] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:CLOTHESMAKING] | [SKILL:CLOTHESMAKING] | ||
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[REACTION:PRACTICE_DIAGNOSIS] | [REACTION:PRACTICE_DIAGNOSIS] | ||
[NAME:practice diagnosis] | [NAME:practice diagnosis] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:DIAGNOSE] | [SKILL:DIAGNOSE] | ||
Line 485: | Line 329: | ||
[NAME:practice dying] | [NAME:practice dying] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:DYER] | [SKILL:DYER] | ||
Line 492: | Line 335: | ||
[NAME:practice engraving] | [NAME:practice engraving] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:DETAILSTONE] | [SKILL:DETAILSTONE] | ||
Line 499: | Line 341: | ||
[NAME:practice gem cutting] | [NAME:practice gem cutting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:CUTGEM] | [SKILL:CUTGEM] | ||
Line 506: | Line 347: | ||
[NAME:practice gem setting] | [NAME:practice gem setting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:ENCRUSTGEM] | [SKILL:ENCRUSTGEM] | ||
Line 513: | Line 353: | ||
[NAME:practice glassmaking] | [NAME:practice glassmaking] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:GLASSMAKER] | [SKILL:GLASSMAKER] | ||
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[REACTION:PRACTICE_GROWING] | [REACTION:PRACTICE_GROWING] | ||
[NAME:practice growing] | [NAME:practice growing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:PLANT] | [SKILL:PLANT] | ||
Line 534: | Line 365: | ||
[NAME:practice herbalism] | [NAME:practice herbalism] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:HERBALISM] | [SKILL:HERBALISM] | ||
Line 541: | Line 371: | ||
[NAME:practice leatherworking] | [NAME:practice leatherworking] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:LEATHERWORK] | [SKILL:LEATHERWORK] | ||
Line 548: | Line 377: | ||
[NAME:practice masonry] | [NAME:practice masonry] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:MASONRY] | [SKILL:MASONRY] | ||
Line 555: | Line 383: | ||
[NAME:practice mechanics] | [NAME:practice mechanics] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:MECHANICS] | [SKILL:MECHANICS] | ||
Line 562: | Line 389: | ||
[NAME:practice metalcrafting] | [NAME:practice metalcrafting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:METALCRAFT] | [SKILL:METALCRAFT] | ||
Line 569: | Line 395: | ||
[NAME:practice metalsmithing] | [NAME:practice metalsmithing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:FORGE_FURNITURE] | [SKILL:FORGE_FURNITURE] | ||
Line 576: | Line 401: | ||
[NAME:practice mining] | [NAME:practice mining] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:MINING] | [SKILL:MINING] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[REACTION:PRACTICE_SIEGE_ENGINEERING] | [REACTION:PRACTICE_SIEGE_ENGINEERING] | ||
[NAME:practice siege engineering] | [NAME:practice siege engineering] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:SIEGECRAFT] | [SKILL:SIEGECRAFT] | ||
+ | |||
+ | [REACTION:PRACTICE_SIEGE_OPERATION] | ||
+ | [NAME:practice siege operation] | ||
+ | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
+ | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | ||
+ | [SKILL:SIEGEOPERATE] | ||
[REACTION:PRACTICE_STONECRAFTING] | [REACTION:PRACTICE_STONECRAFTING] | ||
[NAME:practice stonecrafting] | [NAME:practice stonecrafting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:STONECRAFT] | [SKILL:STONECRAFT] | ||
Line 604: | Line 425: | ||
[NAME:practice surgery] | [NAME:practice surgery] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:SURGERY] | [SKILL:SURGERY] | ||
Line 611: | Line 431: | ||
[NAME:practice suturing] | [NAME:practice suturing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:SUTURE] | [SKILL:SUTURE] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[REACTION:PRACTICE_WEAPONSMITHING] | [REACTION:PRACTICE_WEAPONSMITHING] | ||
[NAME:practice weaponsmithing] | [NAME:practice weaponsmithing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:FORGE_WEAPON] | [SKILL:FORGE_WEAPON] | ||
Line 632: | Line 443: | ||
[NAME:practice weaving] | [NAME:practice weaving] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:WEAVING] | [SKILL:WEAVING] | ||
Line 639: | Line 449: | ||
[NAME:practice woodcrafting] | [NAME:practice woodcrafting] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:WOODCRAFT] | [SKILL:WOODCRAFT] | ||
Line 646: | Line 455: | ||
[NAME:practice wound dressing] | [NAME:practice wound dressing] | ||
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
− | + | [PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] | |
− | [PRODUCT:100: | ||
[SKILL:DRESS_WOUNDS] | [SKILL:DRESS_WOUNDS] | ||
</pre> | </pre> | ||
Line 657: | Line 465: | ||
[PERMITTED_BUILDING:PRACTICE_WORKSHOP] | [PERMITTED_BUILDING:PRACTICE_WORKSHOP] | ||
[PERMITTED_REACTION:PRACTICE_ARMORSMITHING] | [PERMITTED_REACTION:PRACTICE_ARMORSMITHING] | ||
− | |||
[PERMITTED_REACTION:PRACTICE_BONECARVING] | [PERMITTED_REACTION:PRACTICE_BONECARVING] | ||
[PERMITTED_REACTION:PRACTICE_BONESETTING] | [PERMITTED_REACTION:PRACTICE_BONESETTING] | ||
[PERMITTED_REACTION:PRACTICE_BOWMAKING] | [PERMITTED_REACTION:PRACTICE_BOWMAKING] | ||
− | |||
[PERMITTED_REACTION:PRACTICE_CARPENTRY] | [PERMITTED_REACTION:PRACTICE_CARPENTRY] | ||
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING] | [PERMITTED_REACTION:PRACTICE_CLOTHESMAKING] | ||
− | |||
− | |||
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS] | [PERMITTED_REACTION:PRACTICE_DIAGNOSIS] | ||
[PERMITTED_REACTION:PRACTICE_DYING] | [PERMITTED_REACTION:PRACTICE_DYING] | ||
Line 672: | Line 476: | ||
[PERMITTED_REACTION:PRACTICE_GEM_SETTING] | [PERMITTED_REACTION:PRACTICE_GEM_SETTING] | ||
[PERMITTED_REACTION:PRACTICE_GLASSMAKING] | [PERMITTED_REACTION:PRACTICE_GLASSMAKING] | ||
− | |||
[PERMITTED_REACTION:PRACTICE_GROWING] | [PERMITTED_REACTION:PRACTICE_GROWING] | ||
[PERMITTED_REACTION:PRACTICE_HERBALISM] | [PERMITTED_REACTION:PRACTICE_HERBALISM] | ||
Line 681: | Line 484: | ||
[PERMITTED_REACTION:PRACTICE_METALSMITHING] | [PERMITTED_REACTION:PRACTICE_METALSMITHING] | ||
[PERMITTED_REACTION:PRACTICE_MINING] | [PERMITTED_REACTION:PRACTICE_MINING] | ||
− | |||
[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING] | [PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING] | ||
[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION] | [PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION] | ||
Line 687: | Line 489: | ||
[PERMITTED_REACTION:PRACTICE_SURGERY] | [PERMITTED_REACTION:PRACTICE_SURGERY] | ||
[PERMITTED_REACTION:PRACTICE_SUTURING] | [PERMITTED_REACTION:PRACTICE_SUTURING] | ||
− | |||
[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING] | [PERMITTED_REACTION:PRACTICE_WEAPONSMITHING] | ||
[PERMITTED_REACTION:PRACTICE_WEAVING] | [PERMITTED_REACTION:PRACTICE_WEAVING] | ||
Line 695: | Line 496: | ||
</div> | </div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
==Easy Entity Editing== | ==Easy Entity Editing== | ||
Line 716: | Line 503: | ||
<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
<pre> | <pre> | ||
− | + | ||
− | |||
[PERMITTED_REACTION:FREE_DIAMOND_FY] | [PERMITTED_REACTION:FREE_DIAMOND_FY] | ||
[PERMITTED_REACTION:FREE_EMERALD] | [PERMITTED_REACTION:FREE_EMERALD] | ||
− | |||
[PERMITTED_REACTION:FREE_SAPPHIRE] | [PERMITTED_REACTION:FREE_SAPPHIRE] | ||
[PERMITTED_REACTION:FREE_DIAMOND_CLEAR] | [PERMITTED_REACTION:FREE_DIAMOND_CLEAR] | ||
Line 729: | Line 514: | ||
[PERMITTED_REACTION:FREE_DIAMOND_BLACK] | [PERMITTED_REACTION:FREE_DIAMOND_BLACK] | ||
[PERMITTED_REACTION:FREE_RUBY_STAR] | [PERMITTED_REACTION:FREE_RUBY_STAR] | ||
− | |||
[PERMITTED_REACTION:FREE_ADAMANTINE_THREAD] | [PERMITTED_REACTION:FREE_ADAMANTINE_THREAD] | ||
[PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS] | [PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS] | ||
Line 856: | Line 640: | ||
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel. | None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel. | ||
− | |||
===Easy Metal=== | ===Easy Metal=== | ||
Line 878: | Line 661: | ||
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150] | [PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150] | ||
[SKILL:SMELT] | [SKILL:SMELT] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</pre> | </pre> | ||
===Produce Food=== | ===Produce Food=== | ||
− | To create food for free, add this to '''reaction_smelter''' | + | To create food for free, add this to '''reaction_smelter''' |
<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
Line 954: | Line 720: | ||
===Produce Water=== | ===Produce Water=== | ||
− | This reaction will | + | This reaction will squeeze one unit of water from any common stone: |
<pre> | <pre> | ||
[REACTION:CHEAT_WATER] | [REACTION:CHEAT_WATER] | ||
[NAME:make water] | [NAME:make water] | ||
[BUILDING:SMELTER:NONE] | [BUILDING:SMELTER:NONE] | ||
− | [REAGENT: | + | [REAGENT:A:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY] |
− | [REAGENT: | + | [REAGENT:B:1:BUCKET:NONE:NONE:NONE][EMPTY][DOES_NOT_ABSORB][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT] |
− | [PRODUCT:100:1:LIQUID_MISC:NONE:WATER: | + | [PRODUCT:100:1:LIQUID_MISC:NONE:WATER:WATER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</pre> | </pre> | ||
=Memory Hacking= | =Memory Hacking= | ||
− | Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to | + | Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to DF2010 include [[Utilities#Reveal|Reveal]], which allows you to see the whole map (though be warned- it also releases [[Hidden Fun Stuff]]) and [[Utilities#DFHack|DFhack]], a versatile tool which includes, among other things, a liquids hack that lets you place [[water]] or [[magma]] of a depth you choose into a square and "dfprospector," which tells you what minerals are available on the map. |