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Editing v0.31:Combat skill
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''Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.'' | ''Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.'' | ||
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− | ''' | + | '''Dodger''' is a skill introduced in the latest release of Dwarf Fortress. It aids creatures in avoidance, causing enemies to miss more often. |
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− | + | Preliminary scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill. | |
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− | + | The '''Fighter''' skill increases each melee attack, no matter what kind of weapon is used, and can increase rather quickly. Its use/significance is currently not known. | |
− | ''' | + | In unarmed combat, a number of techniques are used. Each punch increases the '''Striker''' skill. |
− | + | Each kick increases the '''Kicker''' skill. Each bite increases the '''Biter''' skill - this is probably the most effective attack for a creature whose biting causes a {{L|syndrome}}, but some {{L|immigrant}}s will arrive with this skill as well, and unarmed combatants will occasionally learn a bit, implying that they chose to bite during a combat. | |
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− | + | The '''Archer''' skill increases by the use of ranged weapons and throwing. Its use/significance is currently not known. | |
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