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Editing v0.31:Dungeon master
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Latest revision | Your text | ||
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− | {{Quality| | + | {{av}} |
+ | {{Quality|Fine}} | ||
{{Noble | {{Noble | ||
| noble=Dungeon Master | | noble=Dungeon Master | ||
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| office=Office | | office=Office | ||
| tomb=Burial Chamber | | tomb=Burial Chamber | ||
+ | | stands=1 | ||
+ | | racks=1 | ||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
− | |||
− | |||
− | |||
| arrival= | | arrival= | ||
* Appointed by [[Baron]] | * Appointed by [[Baron]] | ||
| function= | | function= | ||
* Tame exotic animals | * Tame exotic animals | ||
− | + | }} | |
− | The '''dungeon master''' is non-functional in this version of | + | The '''dungeon master''' is non-functional in this version of Dwarf Fortress. |
The dungeon master is intended to be a [[noble]], appointed by the [[Baron]], whose presence allows taming of exotic [[animals]] (animals with {{token|PET_EXOTIC|c}}). However, "exotic" animals remain untameable even if you manage to assign this noble to your fortress, so the only way to tame them is to edit the [[raw file]]s in the [[Main:saved game folder|saved game folder]] and change all instances of {{token|PET_EXOTIC|c}} to {{token|PET|c}}. | The dungeon master is intended to be a [[noble]], appointed by the [[Baron]], whose presence allows taming of exotic [[animals]] (animals with {{token|PET_EXOTIC|c}}). However, "exotic" animals remain untameable even if you manage to assign this noble to your fortress, so the only way to tame them is to edit the [[raw file]]s in the [[Main:saved game folder|saved game folder]] and change all instances of {{token|PET_EXOTIC|c}} to {{token|PET|c}}. |