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Editing v0.31:Fisherdwarf
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− | {{quality|Fine|18:57, 13 October 2010 (UTC) | + | {{quality|Fine|18:57, 13 October 2010 (UTC)}} |
{{Skill | {{Skill | ||
| color = 1:0 | | color = 1:0 | ||
| skill = Fisherdwarf | | skill = Fisherdwarf | ||
− | | profession = | + | | profession = {{L|Fishery worker}} |
− | | job name = | + | | job name = {{L|Fishing}} |
| tasks = | | tasks = | ||
* Fishing | * Fishing | ||
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{{av}} | {{av}} | ||
− | '''Fisherdwarves''' is the skill associated with the '''fishing''' | + | '''Fisherdwarves''' is the skill associated with the '''fishing''' {{L|labor}}. Fisherdwarves catch {{L|vermin}} {{L|Fish|fish}} from available {{L|Water|water}} sources: {{L|murky pool}}s, {{L|Brook|brook}}s, {{L|River|river}}s, {{L|Lake|lake}}s and the {{L|Ocean|ocean}}. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster. |
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger. | Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger. | ||
− | To set up fishing zones, designate a | + | To set up fishing zones, designate a {{L|zone}}({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there. If there are no fish in a particular region, you will get the {{L|announcement}} "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing. |
− | + | ==Bugs== | |
+ | *If you designate a fishing zone in an {{L|cavern|underground pool}}, fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}} | ||
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{{skills}} | {{skills}} | ||
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