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Editing v0.31:Fortification
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− | {{ | + | {{quality|Fine|16:06, 6 January 2011 (UTC)}}{{av}} |
− | {{av}} | ||
− | '''Fortifications''' are a special type of | + | '''Fortifications''' are a special type of {{l|wall}}. They allow the passage of {{l|ammunition|projectiles}} [in and out] and liquids, {{L|mist}}, {{L|steam}} and {{L|smoke}}, but not {{l|creature}}s, making them an important part in a fortress's {{l|defense guide|defense}}. An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build {{L|floor}} tiles on the Z-level above, to make a roof against flyers. |
Fortifications allow liquids to pass through in any direction except vertically -- they are open at the top, allowing liquids to be poured in from above, but they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. | Fortifications allow liquids to pass through in any direction except vertically -- they are open at the top, allowing liquids to be poured in from above, but they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom. | ||
− | Note that goblin '''elite''' bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces | + | Note that goblin '''elite''' bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces. |
− | Beware that fully submerged (i.e. 7/7 depth) fortifications will '''not''' block the passage of creatures that swim in water (or magma) - wall | + | Beware that fully submerged (i.e. 7/7 depth) fortifications will '''not''' block the passage of creatures that swim in water (or magma) - wall {{L|grate}}s and vertical {{L|bars}} work, but they are vulnerable to {{L|building destroyer}}s. A partially-submerged fortification (even with 6/7 depth) completely blocks the passage of creatures, despite the fortification being invisible. If the water is flowing though, it can push creatures through fortifications, even if they are not fully submerged (that is at least true at 2-3/7 depth). |
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− | In | + | In {{L|adventurer mode}} you can throw items such as such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses through the wall, anything but climb through them. |
== Building Fortifications == | == Building Fortifications == | ||
− | Fortifications can be built one of two ways. Firstly, they can be carved from | + | Fortifications can be built one of two ways. Firstly, they can be carved from {{L|construction|constructed}} walls or {{L|smoothing|smooth}}ed natural walls by pressing {{K|d}}esignation and then C{{K|a}}rve Fortifications. The second way is through the {{l|construction}} {{l|menu}}: First press {{K|b}}, then {{K|C}} followed by {{K|F}}ortifications. As with most {{l|building}}s, this will require one unit of {{l|wood}}, {{l|stone}}, {{l|metal}}, or {{l|glass}}. Note that constructed fortifications do ''not'' have walkable {{l|floor}}s above them, while carved fortifications do. |
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{{buildings}} | {{buildings}} |